Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Design ›› What Magic Can Teach Us About Empathy in UX

What Magic Can Teach Us About Empathy in UX

by Lukas Mathis
1 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Jamy Ian Swiss explains how magic and UX live in the same place: the user’s mind.

Great presentation by magician Jamy Ian Swiss, who explains concepts like mental models and storytelling by equating software to magic.

Jamy Ian Swiss at Gel 2009 from Gel Conference.

Jamy Ian Swiss calls himself an “honest liar,” because as a magician, he promises to deceive his audience, and then promptly does. User interface designers are somewhat similar, though probably a bit less honest. We constantly lie to our users about what they actually see. A button on a screen isn’t really a button, it’s a bunch of colored dots. The better we lie to users, to more easily we can convince them that it actually is a button.

So while we may not be as honest as magicians, our lies nevertheless are in the user’s best interest.

post authorLukas Mathis

Lukas Mathis
Lukas Mathis works as a software engineer and user interface designer for a Swiss software company creating workflow management software. He lives in a small village in a remote part of the Swiss Alps. Visit Lukas' website at https://.ignorethecode.net/ or follow him on Twitter @LKM.

Tweet
Share
Post
Share
Email
Print

Related Articles

Learn about the most difficult challenge for designers in Agile.

Article by Paivi Salminen
The Part of Agile Designers Fear the Most: Imperfect Work
  • The article argues that designers aren’t afraid of shipping imperfect work; they’re afraid of imperfect work remaining imperfect because teams tend not to come back to improve what they’ve already shipped.
Share:The Part of Agile Designers Fear the Most: Imperfect Work
4 min read

Find out why slapping gamification on your product without first selecting a genre is the silent killer of your engagement strategy.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
  • The article argues that “adding gamification” without selecting a genre is akin to “adding music” without referencing jazz or heavy metal: a category error that most product teams never realize they’re making.
  • It contends that different game genres are not just aesthetic choices; they are fundamentally different motivational architectures, and mapping your product to the wrong one is why most gamification fails.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 3: The Framework
19 min read

Learn why shipping AI features is the easy part and what it takes to get people to trust them.

Article by Anina Botha
Making the Invisible, Visible: 6 Months of Diving Deeper into AI
  • The piece states that building AI features is easy. But building them on purpose, turning invisible human behaviors like trust and bias into deliberate design choices, is where the work lives.
Share:Making the Invisible, Visible: 6 Months of Diving Deeper into AI
4 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and