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Looking at personas, goals, and scenarios relative to the characters, plot, and objective of a novel or movie can help designers avoid self-referential thinking.
Shlomo Goltz -
Is there Room for Sexy in Enterprise Design?
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Mick McGee -
Go Ahead, White-Label Your Services
While controversial among freelancers, white-labeling your services to a company can open you up to a whole new world of opportunity.
Cory Lebson -
Disruptive IoT Innovation
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Avi Itzkovitch -
Designing for Kids, Then and Now
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Debra Levin Gelman -
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
UX Magazine Featured
Five Customer Experience Lessons Coffee Taught Me
A lifetime pursuing CX excellence culminates in a great cup of coffee and five tips for nailing customer experience.
The UX University of Life
Our everyday encounters with with good and bad experiences can be leveraged as part of an ongoing UX education.
What are Users Up to When they Have an Experience?
A Cartesian preoccupation with a product's properties prevents seeing designs in context of a user's deeply personal world, à la Heidegger.
Announcing the International Design for Experience Awards...
UX Magazine is presenting the international Design for Experience awards, designed to recognize excellence and share what can be learned from success and failure.
UX Magazine Staff
Walt Disney: The World’s First UX Designer
Attention to detail, a focus on immersion, and the desire constantly improve his products made Walt Disney one of the earliest designers of user experience.
Lighting up High Times for the Web
A successful redesign of an iconic marijuana magazine website requires a design and development balancing act.
Three Lessons Learned Doing Content Strategy for a...
A gig with a startup teaches a seasoned content strategist the real difference between web writing and UX writing.
How to Create an Enterprise UI Toolkit
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
Ariel Grace Snapp
Book Excerpt: Why We Fail
An excerpt from Why We Fail, a new book from Rosenfeld Media, chronicles the design, limited release, and failure of Google Wave.
UX Magazine is on Google+
You can now access new content on UX Magazine using Google+.
UX Magazine Staff
User Experience or Speed?
There are steps you can take to ensure that the pressure to get a project completed quickly never leads to the sacrifice of user experience.
Designing for Transparency and the Myth of the Modern...
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
Two Ways Artificial Intelligence Contributes to Great...
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.
These Are My People
Among other things, getting involved with UX organizations can help you network, expose you to broader UX culture, and give you the opportunity to share your experience.
Get out of the Lab and into the Real World
Taking your user research out of the usability lab and into the field can give you better insights, educate your client, and energize your team.
Many Forks in a New Road: The UX Hell of Cross-Platform...
When iOS stopped supporting Adobe Flash back in 2010, significant cross-platform audio and video rendering issues surfaced that remain with us today.
Unicorn, Shmunicorn: Be a Pegasus
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
Win This Book! Evil by Design
We're giving away five copies of the new Wiley book, "Evil by Design: Interaction design to lead us into temptation."
UX Magazine Staff
Five Steps to Storytelling with Data
We're surrounded by more data than ever, and as the mountains of information continue to grow, storytelling techniques can help designers make sense of it all.
The Future of Web Design is in Our Hands
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
How Much UX have You Put into Your UX Portfolio?
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
How Deceptive Is Your Persuasive Design?
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best...
Making the Most of Ethnographic Research
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Five Steps to Enterprise Gamification
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design....
Five User Experience Lessons from Seth Rogen
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.