- Behavioral Design, Education Technology, Game Design, Gamification Series, Player Engagement, Product Design, UX Design
Learn why your badges and streaks won’t wow kids raised on Minecraft.
Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 4: Special Considerations
- The piece explains that young users, trained by thousands of hours of expert game design, can smell fake gamification at a hundred paces.
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- June 2, 2026
4 min read