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Augmented Reality

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Designing for virtual reality presents new challenges to a UX designer because good VR prioritizes presence over simplicity and function. How can we design for presence?

Article by Caitlin Burke
Share:Is there a Stranger Thing than Your Brain on Virtual Reality?
5 min read

We talked to Sphero’s Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.

Article by Gigi Peccolo
Share:The Toy Awakens: The UX of Sphero, Star Wars and BB-8
7 min read

The lead designer from Looksery—Snapchat’s recent acquisition—explains how user testing led to the creation of an app people can’t get enough of.

Article by Jordan Crone
Share:User Testing as a Design Driver
6 min read

How will augmented virtual reality force us to rethink the way we browse and consume information on the Internet?

Article by Adam Ferns
Share:Poetry in Motion
6 min read
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The results of the Bridging Digital and Physical Experiences category of the Design for Experience awards shows how technology affects our perception of reality.

Article by Josh Tyson
Share:Bridging the Narrowing Gap between Digital and Physical Experiences
4 min read
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A look back at CES 2015 reveals a more connected future filled with bold possibilities and potential pitfalls.

Article by Josh Tyson
Share:Are We the “Things” in the Internet of Things?
4 min read
things-in-the-iot-small

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