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Augmented Reality

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While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.

Share:The Who, What, When, Wear, and Why of Wearable Technology
5 min read

Taking data with the richness of what Minority Report showed us and giving it the kind of approachable interface seen in Her.

Share:Designing Big Data for Humans (with a Little Help from Hollywood)
4 min read

A conversation with the UX team at Mercedes about in-dash apps, autonomous driving, and the rapidly changing world of automotive experience design.

Share:Looking Ahead in Automotive UX with Mercedes
8 min read

With the prospect of commercial drones seeming like an incoming reality, there are a number of crucial experience design elements that need to be considered.

Share:The UX of Commercial Drones
6 min read

A look at what 2014 might have in store for users and experience design practitioners.

Share:The Top UX Predictions for 2014
15 min read

A learning initiative between Harvard and MIT, edX is creating an open-source learning platform with Google that’s poised to change the experience of higher learning.

Share:In Search of Knowledge: MOOC.org Will Change the Experience of Learning
5 min read
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