Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Apple iOS ›› Page 5

Apple iOS

Read these first

Want to give users an on-demand service they keep coming back to? Make sure to know your product, educate your users, and build trust.

Article by Jared Lewandowski
Share:Turning On-Demand Services into Products Users Want
4 min read
turning-on-demand-services-small

A review of the ill-conceived Mobile World Congress event app shows how poor design can have a broad impact on attendee experience.

Article by Will Scott
Share:Event Apps: Think Tapas, not Smörgåsbord
3 min read
event-apps-tapas-not-smorgasbord-small

A Q&A with Matt Morey, the guy who wrote the book on developing apps for the Apple Watch.

Article by Josh Tyson
Share:Experience Design and the Apple Watch
5 min read
iwatch-dev-small

Here they are! The winners of the 2014 international Design for Experience awards.

Article by UX Magazine Staff
Share:Announcing Winners in the 2014 Design for Experience Awards
10 min read
dfe-winners-2014-small

A refreshing, simplified design language that encourages interaction and implies depth, Google’s Material Design could change the face of experience design.

Article by Jordan Crone
Share:Why This Apple Guy Believes in Google’s Material Design
3 min read
i-believe-in-material-design-small

Designing effective apps using beacon technology requires a deep understanding of context as well as a willingness to experiment.

Article by Wojciech Borowicz, Piotr Krawiec
Share:Building Apps in the Age of Beacons and Internet of Things
7 min read
apps-in-the-age-of-iot-small

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and