- Agile and Iterative Process, Business UX Leaders, Business Value and ROI, Design, Design Tools and Software, Enterprise Products, Information Design and Architecture, Internal Company Dynamics, Interviews, Marketing and Brand, Prototypes, Remote Research, Research Methods and Techniques, Research Tools and Software, Software as a Service, Technology, The Business of UX, Usability, User Reported Feedback
We talk with UserZoom CEO Alfonso de la Nuez about the importance of user testing, how to recruit panelists, and why research is an inspiration.
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- April 1, 2016
- Consumer products, Content and Copy, Content Strategy, Contextual User Studies, Form design, Human factors, Information Design and Architecture, Interface and Navigation Design, Social Media Marketing, Technology, Usability, User Reported Feedback
LinkedIn’s messaging center recently shook up the function of the return key, causing users to make errors and feel apprehensive about future usage of the chat feature.
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- March 30, 2016
- Content and Copy, Content Strategy, E-commerce, Google, Marketing and Brand, Search, SEO, and SEM, Technology, Web
No one can make sweeping generalizations about what to change or how to optimize conversion rates. But if you go in with an open mind, you can learn something new.
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- March 28, 2016
- Accessibility, Customer Experience, Decision Architecture, Design, Digital Publishing and eBooks, E-commerce, Form design, Information Design and Architecture, Nomenclature, Semantic Technology, Technology, Usability, UX Education, Web
An excerpt from the new O’Reilly book, Information Architecture, 4th Edition, explores how information architecture infuses products with meaning and a sense of place.
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- March 21, 2016
- Internal Company Systems and Intranets, New and Emerging Technologies, Product design, Software, Software as a Service, Team Dynamics, Technology, Usability, Web
When designing your own Slack bot, you need to keep three UX considerations in mind: discovery, onboarding, and basic interaction.
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- March 18, 2016
- Augmented Reality, Consumer products, Customer Experience, Design, Emotion, Entertainment and Humor, Human factors, Interaction Design, Interface and Navigation Design, Interviews, Marketing and Brand, Mobile Applications, Mobile Technology, PopUX, Product design, Storytelling, Technology, UX Magazine
We talked to Sphero’s Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.
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- March 16, 2016