- Apple, Apple iOS, Consumer products, Customer Experience, Design, Gestures, Human factors, Input devices, Interaction Design, Interface and Navigation Design, iPad, iPhone, Mobile Applications, Mobile Technology, Product design, Technology, Touch
By adding a host of updates to iOS 9, Apple is taking great strides in making its devices easier to use.
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- February 24, 2016
- Customer Experience, Design, Mobile Applications, Mobile Technology, Technology
In the UX spiral, improvements in UX in the B2B and B2C spheres continue to bounce off each other, ratcheting up people’s expectations of what makes an application good.
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- February 22, 2016
- Automotive, Customer Experience, Design, Empathy, Interface and Navigation Design, Technology
Adopting practices that elevate the customer experience will undoubtedly produce a return on investment and provide a steady foundation for your brand.
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- February 19, 2016
- Design, Input devices, Interaction Design, Interface and Navigation Design, Motion and Animation, Technology, Usability, Visual Design
Used in the right context and settings, animations can add meaning to a user interface and offer immersive interactivity as well.
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- February 12, 2016
- Accessibility, Consumer products, Customer Experience, Design, Form design, Google, Location-Based Services, Short News, Technology, Usability
Had Google thought more about probability than about throwing in their existing technology just because they could, they would have left autosuggest out.
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- February 8, 2016
- Accessibility, Business Value and ROI, Consumer products, Customer Experience, Design, Emotion, Empathy, Heuristics, Human factors, PopUX, Product design, Reviews, Storytelling, Technology, The Business of UX, The Business of UX Page Banner, UX Education, Visual Design, Web, Working With Stakeholders
“X: The Book” is both a crash course in architecting great experiences and simultaneously a must-read for any designer looking to brush up on his trade.
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- February 5, 2016