Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Accessibility ›› The Downside of Healthcare Design

The Downside of Healthcare Design

by Chris Kiess
13 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

DownsideUXHealthcare_Slider

A House In Need of Order

The Impact of Your Work

I once worked at the “corner of happy and healthy” for Walgreens. When I would interview candidates, they would often ask me what the big challenges were for the UX team. My answer was always the same: Most people use a pharmacy because it is convenient — a right turn on the way home, for example. How can a UX team make an impact given that scenario?

Playing Technology Catchup

Until the late 20th century, healthcare was not an industry known for technology. Oddly enough, it was and is an industry where there is ample technology present. This, of course, depends on how you define technology. The stethoscope, a microscope or an otoscope are all technologies.

The EHR: Lock Me In

The electronic health record is, arguably, the heartbeat and lifeblood of healthcare today — at least, from a technological viewpoint. Twenty years ago, it was the Holy Grail of many health systems and just as unobtainable. But all of that changed with the ACA and Hi-Tech legislation that provided incentives and financial assistance for hospitals to implement EHRs.

post authorChris Kiess

Chris Kiess
Chris is a healthcare designer with 15 years of experience in the health industry. He has worked with a number of large organizations in healthcare to include Eli Lilly, Indiana University School of Medicine, the Department of Veterans Affairs, the Alzheimer’s Association, Amedisys Home Health and Hospice Care, Walgreens and Baxter Health. Chris currently resides in the Greater Chicago Area, working with a start-up in the home healthcare space.

Tweet
Share
Post
Share
Email
Print

Related Articles

For researchers, AI tools are making the move from advising to building easier than ever. But the real obstacle was never technical. Meet the researchers who allowed themselves to create — and what the cost was.

Article by James Lang
The New Makers
  • The article says that becoming a maker as a researcher is less about learning new tools or skills and more about giving yourself a new identity, and that without fixing the internal permission structures that define your swim lane, even the most democratized AI tools won’t turn a researcher into a maker — you don’t have a founder; you have a frustrated advisor with a prototype.
Share:The New Makers
20 min read

Learn why authentic gamification is rooted in game genres rather than just collecting badges.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
  • The article says that successful gamification is picking a game genre that fits your app’s core activities and user psychology, building satisfying intrinsic loops before adding extrinsic rewards, and iterating nonstop, and that without these foundations, you don’t have gamification; you have a progress bar that has a terminal point.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
5 min read

Reveal the three-part kernel that separates real problem framing from simple description.

Article by Morteza Pourmohamadi
A Problem Framing Kernel
  • The piece argues that if you don’t have these three core elements: broadly collecting raw material, connecting elements to surface real tensions, and committing to a point of view, you don’t have a problem frame yet; you have a description.
Share:A Problem Framing Kernel
4 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and