Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Design ›› Tablet usability: the future can’t come soon enough

Tablet usability: the future can’t come soon enough

by Steve Workman
2 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

Last weekend I sat on the Tube (the London Underground to international readers), Piccadilly line to be exact, heading into central London. A young man got on and sat down opposite me. He got out a little ASUS netbook, turned it on, and swiveled the lid to use it as a touchscreen. “Awesome,” I thought, “he’s got one of those cool touchscreen netbooks running Windows 7. I’d love one of those, it’d be so convenient.”

I watched the man use the laptop for a while, as he tapped at the screen and used two fingers to scroll on a page. It looked ace—it looked simple. But soon the experience turned sour.

I watched as the man pulled a stylus out from the side of the computer and started to tap at the screen. I thought styluses had been banned by international law since the introduction of the iPhone nearly two and a half years ago. Still, if there are still some things that can’t use the OS zoom function, then maybe a stylus has to be used.

I then received an even greater shock.

I watched in amazement as the man lifted up the screen to try and use the keyboard. Upside down. A CTRL + something command that was not present in the touchscreen menu.

Naturally, as a usability practitioner, I was horrified but continued to watch the bloke struggle. It took him five stabs and glances back at the screen to confirm the action was successful. By this time, the man looked thoroughly frustrated with his program’s choice of shortcut. Soon after, he packed up his laptop and got off the train.

What seems to be the moral story is that no matter how advanced your OS is, the applications that you run can still scupper the experience, especially with tablets. There are two solutions to this problem:

  1. The iPhone way: Touch is the only interaction option. No legacy apps are allowed. It’s an OS designed for touch and for touch only.
  2. The full screen keyboard way: Windows 7 may have a good touchscreen keyboard, but it isn’t implemented in all apps (the iPhone way). You would need a true full-screen multi-touch keyboard, adaptable to different screen sizes, to make it function correctly.

Hopefully there’s a third way: the Apple tablet way. We’ll wait and see about that

This article was originally published on Steve’s blog.

post authorSteve Workman

Steve Workman, Steve Workman is a consultant for PA Consulting Group in London. His job is to design and create applications and web sites using the latest standards-compliant and accessible technology. Steve is the lead mobile developer within PA, making Android and iPhone apps for the enterprise. He is also an organiser of the London Web Standards group who set up educational talks on web standards for people in the London area. Follow him on Twitter @steveworkman or read his personal blog on steveworkman.com

Tweet
Share
Post
Share
Email
Print

Related Articles

Article by Alipta Ballav
From Design Thinking to AI Thinking
  • The article outlines a paradigm shift from Design Thinking to AI Thinking, emphasizing the integration of LLMs into various sectors to enhance problem-solving through conversational interfaces.
Share:From Design Thinking to AI Thinking
2 min read

My story of how I dived deep into UX when creating soft toys from scratch without even realising that…

Article by Anastasia Damanchuk
The Parallel Journey of Physical Product Design and UX/UI Design
  • The article highlights the author’s realization of the parallels between physical product design, particularly in the creation of soft toys, and UX/UI design, showcasing how principles like research, prototyping, teamwork, and empathy are fundamental to both domains.
Share:The Parallel Journey of Physical Product Design and UX/UI Design
3 min read

Stories from a seasoned job-hopper; amidst layoffs, challenging hiring conditions, and the pursuit of professional purpose.

Article by Melody Koh
How I Know When to Quit My Design Job, Every Single Time
  • The article delves into the intricacies of knowing when to quit a design job, drawing from personal anecdotes and broader observations in the industry.
Share:How I Know When to Quit My Design Job, Every Single Time
15 min read

Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and