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Six Things Physical Product Development Taught Me About Experience Design
How a journey into the heart of physical product development gave one designer new perspective on designing digital experiences.
Article - Anthony Franco - September 10, 2014 - 4 Comments
UX, Nude Celebrity Selfies, and the Cloud
Surprisingly, a series of grievous UX fails by Apple led to the recent leak of hundreds of private photos of female celebrities.
Article - Joseph Dickerson - September 5, 2014 - 8 Comments
Event - Cooper U - December 9, 2014 - 0 Comments
What Will It Take to Make Your Grandma’s Wearable?
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Article - Pallavi Sharma - August 7, 2014 - 1 Comments
Building a Rapport with Kids for User Testing
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article - Nick Shim - July 28, 2014 - 1 Comments
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article - Shlomo Goltz - July 23, 2014 - 5 Comments
UX South Africa
Event - Theo - October 3, 2014 - 0 Comments
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
Article - Shlomo Goltz - July 2, 2014 - 6 Comments
Using Post-Service Personas to Design Closure Experiences
Post-Service Personas help you understand the emotions of users after they end their relationship with a service or product, leading to better closure experiences.
Article - Joe Macleod - June 27, 2014 - 1 Comments
How to Use Persona Empathy Mapping
A workshop activity that forges alignment on user needs, goals, and pain-points, Persona Empathy Mapping bridges the gap between personas and design concepts.
Article - Nikki Knox - June 27, 2014 - 9 Comments