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John Ferrara's picture

John Ferrara

UX+Game Designer , Vanguard, Megazoid Games

BIO

John Ferrara has worked in in user experience design since 1999, designing interfaces for websites, desktop applications, and video games. Since 2006 he's been with Vanguard, and before that did significant work for Unisys and General Electric. He's been a forceful advocate for closer connections between UX and game design at the IA Summit, EuroIA, and Games for Health. He’s the author of the new book Playful Design: Creating Game Experiences in Everyday Interfaces, published by Rosenfeld Media. His nutrition education game Fitter Critters was a top prizewinner in the Apps For Healthy Kids contest, sponsored by Michelle Obama's Let's Move! campaign.  Before entering the professional world, he earned bachelor's and master's degrees in communications. Feel free to follow John on Twitter at @PlayfulDesign.

ON THE WEB

Website: http://www.PlayfulDesignBook.com
Website: http://appsforhealthykids.com/submissions/6134-fitter-critters
Twitter: http://twitter.com/PlayfulDesign

Articles By This Author

The Elements of Player Experience
A framework for understanding player experiences to build successful, engaging, and enjoyable games.
April 07, 2011
Designing a Persuasive Video Game
Changing opinions and behavior through engaging, message-based games.
August 04, 2010
Psychic Search
Search suggestions make it much easier for users to find the right results on the first try.
November 23, 2010
Messification: Why Games Should Be Designed to Be Games First
Why designers should resist "gamification" and focus on a players’ sense of active enjoyment.
February 07, 2012
The "Good-Tough" Problem
Games with overly easy challenges are boring, but too much difficulty is frustrating. UX research helps create interesting, surmountable challenges that keep players engaged and having fun.
June 19, 2012
UX Designers Should Make Games
Designing a successful game is all about creating a valuable experience—an area where UX practitioners naturally excel.
October 01, 2012
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
March 04, 2013
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UX Resources

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Visual Thinking for Design
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A Whole New Mind: Why Right-Brainers Will Rule the Future
By Daniel H. Pink
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Most viewed Articles

The Psychologist’s View of UX Design
May 19, 2010 - Susan Weinschenk, Ph.D.
Why Persuasive Design Should Be Your Next Skill Set
June 07, 2011 - Loren Baxter
Five Popular Web Strategies That Don't Work
July 26, 2011 - Scott McDonald
Why We Need Storytellers at the Heart of Product Development
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The Dirtiest Word in UX: Complexity
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Realism in UI Design
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iPad vs. iPhone: A User Experience Study
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Making the URL Bar Useful Again
September 09, 2010 - Devin Coldewey
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