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Home ›› Prototypes ›› Page 9

Prototypes

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They can be paper or click-through, but designing successful digital experiences involves making prototypes of your interfaces.

Article by Arijit Banerjee
Share:What a Prototype Is (and Is Not)
4 min read
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As more corporations and online giants turn to responsive design, it’s beneficial to understand the limitations that come with it and how to work around them.

Article by Kirill Strelchenko
Share:10 Responsive Design Problems and Fixes
7 min read
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A review of four page-based prototyping tools—Flinto, Invision, Keynote, and Fluid UI—reveals strengths, weaknesses, and use-cases for each.

Article by Bona Kim
Share:Comparing Four Popular, Page–Based, Interactive Prototyping Tools
5 min read
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Technology can change the ways we collect and arrange our ideas, but can it make you sit down and write that novel?

Article by Josh Tyson
Share:Can Technology Change the Experience of Writing?
7 min read
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The winners of our Drawing Ideas giveaway use sketches to imagine hypothetical uses for wearables.

Article by UX Magazine Staff
Share:The Future of Wearable Technology in Pictures
3 min read
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When weighing experience design concerns against the need to get an MVP in the marketplace,it’s crucial to find a balance that works for your product.

Article by Chris Bank
Share:Balancing Product UX and Lean Execution
10 min read
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