- Customer Experience, Design, Emotion, Empathy, Interaction Design, Mobile Applications, Personal and Professional Development, Product design, Product Releases and Redesigns, Project Management, Psychology and Human Behavior, Research Methods and Techniques, Research Tools and Software, Usability, User Acceptance Testing, User Reported Feedback
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article by Nick Shim
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- July 28, 2014
3 min read