Beer-fueled brainstorming sessions aside, experience design can be serious work. It can also be explorations of sci-fi, meditations on beloved toys, celebrity-themed listicles, and feisty kittiens. C'mon, let's have some fun.
"X: The Book" is both a crash course in architecting great experiences and simultaneously a must-read for any designer looking to brush up on his trade.
We talked to Sphero's Chief Product Officer John Blakely about UX, the breakout bot BB-8, and the nature of play. And, of course, a galaxy far, far away.