Article No. 1346 | November 18, 2014
Some key experience design insights into the sharing economy gleaned from a ride-along study of Uber users in San Francisco.
Article No. 1344 | November 13, 2014
As more corporations and online giants turn to responsive design, it's beneficial to understand the limitations that come with it and how to work around them.
Article No. 1342 | November 11, 2014
By reflecting human behavior, presenting the right information, staying simple and trustworthy, and using an addictive gesture, Tinder has become a wildly successful app.
Article No. 1340 | November 6, 2014
Spurred by the Involution Studios project, "Redesign Democracy," Jess McMullin, Christian Crumlish, Whitney Quesenbery, and Marc Rettig discuss ways design might impact the legislative branch of the federal government.
Article No. 1339 | November 5, 2014
A review of four page-based prototyping tools—Flinto, Invision, Keynote, and Fluid UI—reveals strengths, weaknesses, and use-cases for each.
Article No. 1336 | October 30, 2014
Technology can change the ways we collect and arrange our ideas, but can it make you sit down and write that novel?
Article No. 1334 | October 28, 2014
Taking cues from market leaders like Yamaha, Crate & Barrel, Morton's The Steakhouse, and Ask.com, companies can rethink the ways they design customer experience.
Article No. 1333 | October 27, 2014
Developing mobile apps for the healthcare sector comes with a very different set of challenges that require a focused approach.
Article No. 1327 | October 16, 2014
The winners of our Drawing Ideas giveaway use sketches to imagine hypothetical uses for wearables.
Article No. 1326 | October 15, 2014
A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.
Article No. 1325 | October 14, 2014
If your products meet your users’ needs through intuition and exploration, using them can be a genuinely intuitive experience.
Article No. 1322 | October 8, 2014
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
Article No. 1320 | October 6, 2014
Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.
Article No. 1318 | October 2, 2014
Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.
Article No. 1315 | September 29, 2014
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Article No. 1314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Article No. 1313 | September 24, 2014
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Article No. 1311 | September 22, 2014
When weighing experience design concerns against the need to get an MVP in the marketplace,it's crucial to find a balance that works for your product.
Article No. 1209 | September 17, 2014
By tapping into vast amounts of customer data that other industries don’t necessarily have access to, financial institutions can use analytics to create valuable customer experiences.
Article No. 1306 | September 12, 2014
The results of the Bottom Line Impact category of the Design for Experience awards highlight the importance of balancing business needs and user needs.
Article No. 1304 | September 9, 2014
While it's wise to strive for simplicity in product design, the ultimate goals should be ease and clarity of use.
Article No. 1302 | September 5, 2014
Surprisingly, a series of grievous UX fails by Apple led to the recent leak of hundreds of private photos of female celebrities.
Article No. 1301 | September 4, 2014
Why designing responsive icons and logos can help create flexible, future-proof solutions that enhance user experience.
Article No. 1300 | September 3, 2014
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.