Article No. 1113 | October 15, 2013
With the proliferation of new mobile devices and operating systems, each with specific requirements, an adaptive design strategy creates products that adapt over time.
Article No. 1112 | October 14, 2013
A closer look at the Design for Experience awards category: Acessibility
Article No. 1111 | October 11, 2013
World Usability Day 2013 Bristol takes place on November 14 in the creative capital of England.
Article No. 1110 | October 10, 2013
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
Article No. 1109 | October 9, 2013
A pair of brain activity visualization projects illustrates concepts and themes that affect human behavior and the realm of experience design.
Article No. 1108 | October 8, 2013
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article No. 1107 | October 7, 2013
A closer look at the Design for Experience awards category: Cross-Platform Experience
Article No. 1106 | October 7, 2013
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
Article No. 1104 | October 3, 2013
Looking at skeuomorphs as cultural affordances shows how they can leverage past experiences to help users understand something new.
Article No. 1103 | October 2, 2013
A closer look at the Design for Experience awards category: Interaction Design Innovation
Article No. 1102 | October 2, 2013
Embracing the messiness and complexity of the systems, users, and contexts we're designing for can yield flexible future-proofed products.
Article No. 1101 | October 1, 2013
By looking at the role psychology plays in the workplace, we can create designs that give people a sense of purpose, enhancing creativity and productivity.
Article No. 1098 | September 26, 2013
A survey of mobile testing tools for moderated usability studies finds products and features that suit many different design needs.
Article No. 1097 | September 25, 2013
A remote usability test of the tablet web experience of four major U.S. fashion brands shows that users like options, product info, and an easy-to-follow return policy.
Article No. 1094 | September 23, 2013
A closer look at the Design for Experience awards category: Promoting Empathy For Users
Article No. 1093 | September 23, 2013
Thoughtful inspection of qualitative and quantitative data allows UX professionals to glean genuine insight on user behavior from reams of big data.
Article No. 1091 | September 19, 2013
In interviews, the experience design leaders at Groupon, eBay, and Lumension share their views of UX and agree it still has some growing to do.
Article No. 1090 | September 18, 2013
A closer look at the Design for Experience awards category: Bridging Digital and Physical Experiences.
Article No. 1088 | September 17, 2013
The official site for the international Design for Experience awards is live and nominations are underway!
Article No. 1086 | September 12, 2013
Our everyday encounters with with good and bad experiences can be leveraged as part of an ongoing UX education.
Article No. 1080 | September 3, 2013
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
Article No. 1079 | August 29, 2013
An excerpt from Why We Fail, a new book from Rosenfeld Media, chronicles the design, limited release, and failure of Google Wave.
Article No. 1077 | August 26, 2013
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
Article No. 1076 | August 22, 2013
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.