We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Gestures ›› Page 4


Read these first

While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.

Article by Markiyan Matsekh
Share:The Who, What, When, Wear, and Why of Wearable Technology
5 min read

For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.

Article by Chris Harrison
Share:Improving Mobile Interfaces with Rich-Touch Interactions
6 min read

The battle rages on to create compelling experiences that bank of the connectivity and data social networking services provide.

Article by UX Magazine Staff
Share:The Emmys and Earthquakes, Shaking Up Social Media
3 min read

Animated user interface elements can increase your product’s usability, define its personality, and make it more fun to use, but they come at a significant cost.

Article by Elias Parker
Share:Making a Case for Animations and Interactivity
3 min read

In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.

Article by Debra Levin Gelman
Share:Designing for Kids, Then and Now
5 min read

A closer look at results in the Experience for Children category of the international Design for Experience awards, featuring the winner: Night Zookeeper.

Article by Josh Tyson
Share:Giving Kids Digital Experiences They Can Really Use
6 min read

Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and