Article No. 1065 | August 1, 2013
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article No. 1037 | June 14, 2013
We're giving away three digital copies of the new Rosenfeld Media book, Design for Care: Innovating Healthcare Experience, by Peter H. Jones.
Article No. 1036 | June 13, 2013
An excerpt from the "Design Research for Healthcare Services" chapter of the new book Design for Care explains participatory scenario design in the context of health.
Article No. 1020 | May 16, 2013
As the book "Make It So" points out, Star Trek has influenced the course of interaction design and continues to push the boundaries of design imagination.
Article No. 995 | April 5, 2013
Enter to win a copy of Jeff Gothelf's new book, Lean UX: Applying lean principles to improve user experience.
Article No. 992 | April 3, 2013
The author of the new O'Reilly book, Lean UX: Applying lean principles to improve user experience, shares his thoughts on outcomes, iterations, and more.
Article No. 950 | February 4, 2013
The unique features and attributes of Windows 8 present designers with opportunities to mature the OS and help users learn its ins and outs.
Article No. 919 | December 12, 2012
When designing forms, think about your queries in the form of a conversation.
Article No. 917 | December 10, 2012
The Mobile Book, from the folks at Smashing Magazine, harnesses the chaos of the fastest growing sector in UX.
Article No. 896 | November 2, 2012
By helping us answer a simple question, you can win a copy of Tom Barker's new book, Pro JavaScript Performance Monitoring and Visualization.
Article No. 874 | September 25, 2012
When it comes to finishing Finnegans Wake, you might stand a better chance on paper than on a tablet.
Article No. 816 | April 12, 2012
When creating eBooks, use the full capabilities of a touch device to engage users and enhance the overall learning and reading experience.
Article No. 790 | February 15, 2012
Designing tablet apps for kids to explore and enjoy without the risk of breaking the experience—or the tablet.
Article No. 660 | April 26, 2011
Content is often overlooked in the usability design of products.
Article No. 636 | March 21, 2011
About a book that takes an entirely new approach to publishing and distribution.
Article No. 601 | January 3, 2011
The advent of eBooks has pushed the publishing industry to adopt software and UX design practices.
Article No. 586 | December 2, 2010
Three key lessons for designing interactive books for touchscreen devices.
Article No. 266 | September 11, 2008