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Designers can streamline their workflow and improve their products by getting down and dirty with some rough-and-tumble research methods.

Article by Jocelyn Lin
Share:Using “Dumb Data” To Make Smart Design Decisions
3 min read
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Big data opens up whole world of insight for designers, but only if we focus on the actual users behind the numbers.

Article by Maya Nix
Share:Is It Time to Forget Big Data and Focus on Real People?
5 min read
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It’s easy to accidentally subscribe to a company’s newsletter. It’s often very, very hard to get off their mailing list.

Article by Josh Tyson
Share:My Mailbox Overfloweth but I Don’t Have Time for Your Unsubscribe #wtfUX
2 min read
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If you really stop and think about it, working with prototypes is a lot like distilling spirits, passing through puberty, and leaving small doors ajar.

Article by Matt Yurdana
Share:Three Metaphors for Prototyping
6 min read
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In an age when we’ve got more content than we know what to do with and we can access it whenever we want to, what makes the television experience relevant?

Article by Dallas Sargent
Share:Questioning the Television Experience in the Age of Snapchat
3 min read
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A slew of bad real-world experiences with an airline known for it’s digital savvy remind us that experience design goes well beyond what’s on the screen.

Article by Jon Peterson
Share:Only Paying Attention to Your Website and App? Your UX Probably Sucks
6 min read
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Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

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