- Apple, Apple iOS, Business Value and ROI, Consumer products, Customer Experience, Design, Input devices, Interface and Navigation Design, iPad, Mobile Applications, Mobile Technology, New and Emerging Technologies, Product design, Tablet, Technology, Usability
An iPad ordering system at an airport restaurant leaves one user hungry for a better experience.
Article by Will Scott
Share:You’ve Been Served Poor UX
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- December 23, 2014
4 min read
- Analytics and Tracking, Android, Apple, Apple iOS, Augmented Reality, Business Value and ROI, Customer Experience, Data visualization, Design, Design Tools and Software, Development, Emotion, Employee Experience, Employment and Hiring, Facebook, Flow and Immersion, Gestures, Google, Healthcare, Information Design and Architecture, Input devices, Interaction Design, Interface and Navigation Design, Internal Company Dynamics, iPad, iPhone, Location-Based Services, Marketing and Brand, Microsoft, Mobile Applications, Mobile Technology, New and Emerging Technologies, Personal and Professional Development, Persuasive Design, Privacy and Data Security, Product design, Product Releases and Redesigns, Prototypes, Requirements and Specifications, Strategy, Tablet, Team Dynamics, Technology, Technology for the Common Good, Twitter, Ubiquitous Computing, Usability, Video, Visual Design, Voice & Natural Language, Working With Stakeholders
UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2015.
Article by UX Magazine Staff
Share:The Top UX Predictions for 2015
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- December 22, 2014
12 min read
- Analytics and Tracking, Android, Apple, Business Value and ROI, Cloud Computing, Consumer products, Content and Copy, Content Strategy, Customer Experience, Design, Development, Emotion, Empathy, Employee Experience, Employment and Hiring, Facebook, Flow and Immersion, Information Design and Architecture, Interaction Design, Interface and Navigation Design, Internal Company Dynamics, iPad, iPhone, Location-Based Services, Marketing and Brand, Mobile Applications, Mobile Technology, New and Emerging Technologies, Persuasive Design, Privacy and Data Security, Product design, Product Releases and Redesigns, Prototypes, Social Media Marketing, Social Networking, Tablet, Team Dynamics, Technology, Ubiquitous Computing, Usability, Vendor-Client Relationships, Visual Design
UX Magazine contributors give us their picks for the trends—both good and bad—that impacted experience design in 2014.
Article by UX Magazine Staff
Share:The Top UX Trends of 2014
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- December 19, 2014
11 min read
- Consumer products, Design, Emotion, Interface and Navigation Design, Marketing and Brand, New and Emerging Technologies, Product design, Product Releases and Redesigns, Technology, Usability, Visual Design
In recent years, product designers have changed the experience of using tobacco, can they change cultural attitudes as well?
Article by UX Magazine Staff
Share:Can Experience Design Make Tobacco Cool Again?
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- December 18, 2014
5 min read
- Business Value and ROI, Cloud Computing, Customer Experience, Design, Employee Experience, Enterprise Products, Facebook, Flow and Immersion, Google, Information Design and Architecture, Interaction Design, Interface and Navigation Design, Internal Company Dynamics, Internal Company Systems and Intranets, Marketing and Brand, New and Emerging Technologies, Product design, Product Releases and Redesigns, Requirements and Specifications, Strategy, Team Dynamics, Technology, Usability, Vendor-Client Relationships, Visual Design, Working With Stakeholders
Creating interfaces that reward your users and your employees is challenging work that can yield beautiful results and boost your bottom line.
Article by Pavel Kostychev
Share:Designing a UI to Generate Real Business Value
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- December 17, 2014
7 min read
- Analytics and Tracking, Business Value and ROI, Cloud Computing, Consumer products, Design, Development, Flow and Immersion, Gaming, Information Design and Architecture, Mobile Applications, Mobile Technology, New and Emerging Technologies, Persuasive Design, Product design, Product Releases and Redesigns, Software, Technology, Ubiquitous Computing, Usability, Visual Design
A look at the nuts and bolts of leveraging big data to make social games more rewarding, more popular, and more profitable.
Article by Poulomi Damany
Share:Improving Social Gaming Through Real-Time Data
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- December 11, 2014
5 min read