The Community Of Over 578,000

Home ›› Technology ›› Smart Things: Ubiquitous Computing User Experience Design

Smart Things: Ubiquitous Computing User Experience Design

by Mike Kuniavsky
Share this post on
Share on twitter
Tweet
Share on linkedin
Share
Share on facebook
Post
Share on reddit
Share
Share on email
Email
Share on print
Print

Save

Thoughts from the author, plus a sample chapter and giveaway.

You can download and preview Chapter 6: “Information Shadows.” UX Magazine is also running a giveaway for five copies of the book. If you’d like to purchase the book, visit the Elsevier science and technology bookstore.

Mundane objects around us are quietly getting a lot smarter, fundamentally changing how everyday products are designed. Anoto pens, Vocera communicators, Roombas, and Tickle Me Elmos are all computers at heart, but bear little resemble their word processor-running, DOOM-playing ancestors.

Thanks to Moore’s Law, it is now nearly as easy (and cheap) to incorporate information processing into a mass-produced object as it is to create a custom, injection-molded plastic part. The capability to manipulate information and create behavior has become just a component of products, instead of the entire goal of digital product design. Soon, Internet-connectivity will be one of the standard options, like the choice of color or finish, in products such as bathroom scales and wireless sensors in running shoes. Parking meters that send alert messages before they expire will become as normal and expected as Bluetooth headsets, MP3 players, and Netflix streaming.

This movement towards computational objects that don’t look like what people think of as being computers represents a fundamental shift in the design of technology. It blurs the edges between industrial design, product design, architecture, and interaction design. This trend has many names: pervasive computing, ambient intelligence, The Internet of Things, and others. I call it ubiquitous computing, the name Xerox PARC gave the trend in the late 1980s.

The success of Internet services on mobile phones demonstrates that networked products can stretch beyond a laptop browser. The prices for CPUs have fallen below a threshold where incorporating them becomes a competitively viable business decision. Research labs have developed new technologies for embedding information processing in virtually anything. New businesses, such as FitBit and Green Goose, are leveraging the advantage of processing being cheap enough to be included in almost anything.

The idea of a single, general-purpose “computation” device is fading into the same historical background as having a single steam engine to power a whole factory, or a single electric motor to power every appliance in a house. As it fades, designers and developers have to learn to design smart things that serve the interests, abilities, and needs of people.

This book mixes theory and history with practical techniques and extensively documented case studies of shipping products. I wrote it to start a dialog about what the practice of ubiquitous computing user experience design can be, and how it’s different from, yet clearly related to, other design disciplines.

You can download and preview Chapter 6: “Information Shadows.” UX Magazine is also running a giveaway for five copies of the book. If you’d like to purchase the book, visit the Elsevier science and technology bookstore.

post authorMike Kuniavsky

Mike Kuniavsky, Mike Kuniavsky is the founder of ThingM, a ubiquitous computing design and development company. He also cofounded Adaptive Path, a leading internet consultancy, and cofounded Wired Digital UX for Wired Magazine's online division, where he served as the interaction designer of the award-winning search engine, HotBot. He is also the author of Observing the User Experience, and the new book Smart Things: Ubiquitous Computing UX Design, both available from Morgan Kaufmann Publishers.

Share on twitter
Tweet
Share on linkedin
Share
Share on facebook
Post
Share on reddit
Share
Share on email
Email
Share on print
Print

Related Articles

Building digital products for the web’s next billion users
  • Connectivity issues are further inflated by accessibility gaps. This, in turn, undermines user experience and creates obstacles for the wider use of digital products.
  • When designing for users, it’s worth considering such issues as poor connectivity, accessibility constraints, levels of technological literacy within different countries and cultural barriers.
  • In order to satisfy the needs of the next 3 billion users, it’s vital to build inclusive and accessible products that will provide solutions to the critical problems the next generation will face.
Share:Building digital products for the web’s next billion users
The Liminal Space Between Meaning and Emotion
  • To innovate well is to search for meaning behind the innovation first. This requires investing time into discovering what users need and think of unique ways to serve them and better solve their problems.
  • Emotions are widely misunderstood in UX design and often manipulation is used to predict user behavior. However, a much better approach to UX design is storyscaping, which aims at empowering users, rather than controlling them.

Read the full article to learn more about liminal space and how to apply this thinking to your design.

Share:The Liminal Space Between Meaning and Emotion

Stop frustrating your users. Invest in notification strategy instead.

The UX of Notifications | How to Master the Art of Interrupting
  • As part of UX, notifications are key to leading the user to a better interaction with the product. Therefore, notification strategy should have a central role in UX design.
  • A good starting point is to create a user’s journey map and identify major pain points. This should serve to understand when and where notifications might be of help, rather than create confusion.
  • It’s a good practice to use a variety of notifications and provide the user with opt-outs so they don’t feel overwhelmed.
Share:The UX of Notifications | How to Master the Art of Interrupting

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and