Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Artificial Intelligence ›› It’s All About Experience

Member-only story

It’s All About Experience

by Josh Tyson
5 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

The future of UX, CX, and EX are entwined in one big X … get ready.

What are we talking about when we talk about UX? That question has been central to user experience since its inception, some 25 years ago, when Don Norman popularized the term by giving himself the title of User Experience Architect at Apple.

Over that same span of time, UX Magazine has been exploring, promoting, and discussing the realm of user experience design (pre-dating wikipedia’s first mention of “UX” by roughly 5 years). Where the focus of UX was initially on improving the overall experience people had with computers, which were then rather obtuse in most ways, the idea of user experience has now grown to encompass not just the experiences people have with computers and computer programs, but also the experiences customers and employees have with organizations and, as digital interactions have become ubiquitous, how we experience the world at large.

Become a member to read the whole content.

Become a member
post authorJosh Tyson

Josh Tyson
Josh Tyson is the co-author of the first bestselling book about conversational AI, Age of Invisible Machines. He is also the Director of Creative Content at OneReach.ai and co-host of both the Invisible Machines and N9K podcasts. His writing has appeared in numerous publications over the years, including Chicago Reader, Fast Company, FLAUNT, The New York Times, Observer, SLAP, Stop Smiling, Thrasher, and Westword. 

Tweet
Share
Post
Share
Email
Print
Ideas In Brief

UX Magazine has been at the forefront of experience design for more than 20 years. In that time, the very notion of UX has changed significantly. What was once the purview of a group of niche designers lobbying for a seat at the table with other business concerns, UX now exists at the intersection of customer experience management, employee experience, and the broader management of business and technology.

As technology continues to become more sophisticated and pervasive, experience design is something everyone should be thinking about. The COVID-19 pandemic has accelerated the move toward digital being the primary interface point between most consumers and businesses—a move that was already underway with advanced hyperautomation and AI-powered conversational interfaces becoming viable solutions. As we enter into the era of what Gartner calls “total experience” it’s the fundamental tenets of user-centered design that will best serve organizations and users of every stripe (both internal and external). We look forward to continuing our reporting from these frontlines.

Related Articles

Unpack how dark patterns manipulate users, why they’re becoming a legal issue, and what ethical designers can do about it.

Article by Tushar Deshmukh
Dark Patterns: When Design Crosses the Line
  • The article makes a clear case: dark patterns aren’t accidents but deliberate design decisions that put business gains over people.
  • The piece reminds us that no short-term conversion bump is worth losing user trust for good.
Share:Dark Patterns: When Design Crosses the Line
7 min read

Learn about common Agile anti-patterns. Lessons from Laura Klein.

Article by Paivi Salminen
Unhappy Agile Teams Are Unhappy in Familiar Ways
  • The article makes a sharp point: struggling Agile teams love to think their problems are unique. They rarely are.
  • It breaks down the traps that quietly kill Agile teams, like endless feature shipping, siloed workflows, and design treated as an afterthought.
  • The piece reminds us that looking Agile and actually being Agile are two very different things.
Share:Unhappy Agile Teams Are Unhappy in Familiar Ways
6 min read

Take a hard look at the fine line between good design and digital dependency.

Article by Tushar Deshmukh
Designing for Dependence: When UX Turns Tools into Traps
  • The article reveals how digital products are no longer just tools. They’re engineered to keep you hooked, often without you realizing it.
  • It challenges designers to ask: Are we building products that serve people, or ones that quietly exploit them?
  • The piece highlights that ethical design isn’t about removing persuasion. It’s about being honest and giving users the freedom to walk away.
Share:Designing for Dependence: When UX Turns Tools into Traps
8 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and