Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Apple ›› An Error Number from Apple? #wtfUX

An Error Number from Apple? #wtfUX

by Daniel Brown
1 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

In a surprising experience design slip, Apple gives users an inscrutable error message.

​For all of Apple’s usability efforts, one department seems to have missed the company-wide memo sent out 30+ years ago. Under no circumstances should a user be presented with a message like this. If the system knows enough to display an error number, it can certainly cross-reference that into a human-consumable message. (FYI: I was attempting to rename a folder that was being copied.)

Apple error message

On top of all that, what could a negative number in an error message possibly imply? Shouldn’t a negative error indicate a good thing?

 

Keep these coming. Send them to us via Twitter or Facebook using the hastag #wtfUX or email them to: [email protected] with “#wtfUX” in the subject line. Include as much context as you can, so we get a full understanding of what the f%*k went wrong. Image of worm in apple courtesy Shutterstock.

post authorDaniel Brown

Daniel Brown
Daniel has spent the past 20 years in software companies both large and small. From web design and development for a “boutique” web design firm to Evangelism for Adobe Systems, to helping budding startup companies get a foothold in the market, he’s worn a variety of “hats". Daniel has spoken at a variety of events worldwide including the Sundance Film Festival, Anderson Ranch Arts Center, Santa Fe Digital Workshops, and the Pacific Imaging Center in Hawaii on the topics of web design, digital imaging, photography, and user experience. Daniel currently serves as the head of the interface and user experience department at a small medical software company in Providence, Rhode Island.

Tweet
Share
Post
Share
Email
Print

Related Articles

AI can create wireframes, synthesize research, and draft copy fast. What it can’t do: understand your users, carry context, or be accountable when something goes wrong. That’s still you.

Article by Tushar Deshmukh
AI Is Your New Intern, Not Your Replacement
  • AI is not replacing UX pros; it’s automating repetitive tasks and augmenting human capabilities.
  • Think of AI as an intern: quick, smart, but dependent on human direction, context, and judgment.
  • Human skills like empathy, research, systems thinking, and ethical decision-making are more important than ever.
  • The future belongs to designers who incorporate AI to accelerate execution and devote more time to strategic, human-centered work.
Share:AI Is Your New Intern, Not Your Replacement
20 min read

Another lesson from studying UX with Laura Klein.

Article by Paivi Salminen
The Agile Trap Designers Fall into: Feeding the Beast
  • Agile teams are fast, but designers get stuck in an infinite loop of visual work: redesigning the same components over and over instead of solving real UX problems.
  • Design systems break that cycle, defining the building blocks once, freeing designers to focus on how the product works, not how it looks.
  • When the basics are in place, teams can start working together sooner, prototype faster, and release incremental features without the interface falling apart.
Share:The Agile Trap Designers Fall into: Feeding the Beast
4 min read

Real engagement is about designing experiences that people want to have. Here are some things that games do well that most apps don’t.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
  • Most apps use gamification as a manipulation layer to drive metrics, but people engage with things that are truly worthy of their time, not points or streak guilt.
  • Apps that people stick with do this by designing for intrinsic motivation, making the experience itself rewarding.
  • The true measure of success is whether users feel more capable, accomplished, and enriched for having used your app.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Conclusion
8 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and