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- Creativity-based Research: The Process of Co-Designing with Users
The practice of co-design allows users to become an active part of the creative development of a product by interacting directly with design and research teams. It is grounded in the belief that all people are creative and that users, as exp ...
Article - Catalina Naranjo-Bock - April 24, 2012 - 0 comments
- User Experience in the Age of Sustainability: A Practitioner's Blueprint
User Experience in the Age of Sustainability focuses on the economic, sociological and environmental movement in business to make all products including digital ones more sustainable. Not only are businesses finding a significant ROI from th ...
Resource - Kem-Laurin Kramer - March 16, 2012 - 0 comments
- The Handbook of Global User Research
User research is global - yet despite its pervasiveness, practitioners are not all well equipped to work globally. What may have worked in Nigeria may not be accepted in Russia, may be done differently in Brazil, may partly work in China, and may com ...
Resource - Robert Schumacher - March 16, 2012 - 0 comments
- Do-It-Yourself User Testing: Get Big Customer Insights For Little (or No) Cost
Every year, companies spend billions of dollars developing new products and services for the web, only to launch them to an indifferent reception, or worse. Most of these struggling products share at least one thing in common. Their teams didn't get ...
Resource - Modus Associates - December 21, 2011 - 0 comments
- Selective Attention and User Experience
If you’ve been involved in usability tests, you’ve witnessed this scenario: a test subject is looking for a specific interface element, and even though he is looking directly at it, he can’t seem to see it. This idea of looking but not seeing is a well- ...
Article - Andrew Turrell - October 27, 2011 - 5 comments
- UX Tips for Non UX Designers
No one can deny that the UX of an application or game is essential to its success. But not everyone has access to a talented and experienced UX designer. As an indie developer with no real talent for graphic design and no training as a UX design ...
Article - Dan Florio - May 31, 2011 - 9 comments
- How to Fix the 5 Most Common Mistakes with Focus Groups
The purpose of this article is to raise consciousness about fundamental problems with traditional focus groups used for product development. Even experienced researchers often ignore, dismiss, or are sometimes even unaware of these issues and how they m ...
Article - Jay Eskenazi - May 13, 2011 - 7 comments
- Busting the Myth of the Giant Green Button
Title 2: A brief history of corporate ethnography Companies often turn to market research studies, focus groups, surveys, ethnographic studies, and other methods of g ...
Article - PARC - January 27, 2011 - 1 comment
- The Adventures of Usability Girl
Title 2: Building UX from the ground up As UX professionals, we chase the dream that we'll land a position in a company where UX is already a passion. A passion that ev ...
Article - Stephanie Arnold - January 19, 2011 - 9 comments
- Ethnography in Industry: Methods overview
This article was contributed by PARC (Palo Alto Research Center, Inc.) as part of an ongoing series in UX Magazine. Visit the PARC website to learn more about PARC's current work and how to work with them, and to read other posts and publications by ...
Article - James Glasnapp, PARC - November 10, 2010 - 1 comment
