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Defining and Informing the Complex Field of User Experience (UX)
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Five User Experience Lessons from Johnny Depp
Just think of him as the gonzo doctor of best practices in UX.
Article - Steve Tengler - October 12, 2012 - 4 Comments
Leveraging the Kano Model for Optimal Results
Devised in the 1980s, the Kano Model proves itself an invaluable tool for modern research, when leveraged properly.
Article - Jan Moorman - October 9, 2012 - 9 Comments
The Broken Telephone Game of Defining Software and UI Requirements
The broken telephone game was fun in grade school, but playing it during development and design leads to muddled user experience.
Article - Martin Crisp - October 5, 2012 - 8 Comments
Security vs. Design: Standing at Odds?
Rather than clashing, design and security concerns can be addressed in complementary ways—with the right approach.
Article - Mike Maass - October 2, 2012 - 0 Comments
A Tablet Still Is Not a Book ... Not Yet
When it comes to finishing Finnegans Wake, you might stand a better chance on paper than on a tablet.
Article - Dan Turner - September 25, 2012 - 27 Comments
Five User Experience Lessons from Tom Cruise
It was news to us, too: Tom Cruise can teach you a lot about good user experience.
Article - Steve Tengler - September 21, 2012 - 4 Comments
Owning Your Story
Before you decide how to tell the story behind your design you must decide why it needs to be told in the first place
Article - Sarah Doody - September 6, 2012 - 5 Comments
The Legend of Miyamoto: How Nintendo Shaped UX
Often overshadowed by Nintendo's successes in the gaming industry are the company's achievements in shaping user experience—largely the work of designer Shigeru Miyamoto
Article - Nick Snyder - August 22, 2012 - 3 Comments
Noticing and tracking failures helps discover unexpected uses of your product or service and improves flow for primary use cases.
Article - Ted O'Meara - July 24, 2012 - 2 Comments
Overhauling a UI Without Upsetting Current Users
Avoid a user revolt against your product redesign by targeting the overall experience instead of just aesthetics.
Article - Scott Plewes - July 5, 2012 - 8 Comments