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Defining and Informing the Complex Field of User Experience (UX)
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Decision Architecture: Designing for Decision-Making
Design has a critical impact on user decision-making. Decisions lead to actions, and user actions drive the bottom line.
Article - Colleen Roller - December 22, 2011 - 5 Comments
Six lessons from leading travel companies on making websites and mobile apps accessible to global audiences.
Article - John Yunker - December 17, 2011 - 2 Comments
Understanding Social Computing
Designing for social interaction is a balance of ethics; there is a fine line between persuasion and manipulation.
Article - Mads Soegaard - November 11, 2011 - 1 Comments
Designing Apps for Kids
Kids are different, and so are their apps. Strategies for designing apps that are fun, educational AND usable.
Article - Karina Ibarra - November 7, 2011 - 10 Comments
Facilitating Effortless Discovery of Content for Teaching
As video becomes more popular online, we look at a project where video discovery and delivery best practices are beginning to be defined.
Article - Method, Inc. - November 4, 2011 - 1 Comments
Retrospective on the Design and Philosophy of Firefox
Alex Faaborg, Principal Designer at Mozilla, discusses net neutrality, Internet freedom, and the UX principles behind Firefox's design.
Article - Alex Faaborg - November 3, 2011 - 0 Comments
The Evolution of Fail Pets
The history and evolution of error screens, from Microsoft's Blue Screen of Death to Twitter's Fail Whale, and beyond.
Article - Sean Rintel - November 2, 2011 - 7 Comments
How a shared vision of the customer experience can focus teams and improve product design
Article - Alan Colville - October 31, 2011 - 3 Comments
Selective Attention and User Experience
Understanding the limitations of human visual perception is helpful in predicting how users will interact with your product.
Article - Andrew Turrell - October 28, 2011 - 5 Comments
Anchoring Your Design Language in a Live Style Guide
Incorporating a test-driven, semantic, live style guide into your process to establish, enforce, and evolve your design language.
Article - Jim Lindstrom - October 27, 2011 - 1 Comments