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Why Investment in Design is the Only Way to “Win” in Education
For technology to truly improve education, design needs to be the centerpiece for innovation, making the value proposition a better experience.
Article - Jon Kolko - September 16, 2014 - 3 Comments
Designing Effective Experiences for Financial Services
Helping people make good financial decisions requires design that accounts for loss aversion and the salience of losses.
Article - Colleen Roller - April 16, 2014 - 2 Comments
The Design for Experience Awards Site is Live
The official website for the international Design for Experience awards is up and running!
Article - UX Magazine Staff - March 31, 2014 - 0 Comments
Usability Tip: One Main Call-to-Action Item Per Task
Give your users one clear call-to-action for each task.
Article - Tammy Guy - March 25, 2014 - 1 Comments
How to Help Your Users Take Action
Accounting for cue, reaction, evaluation, ability, and timing in your design process can help spur your users into action.
Article - Stephen Wendel - March 3, 2014 - 1 Comments
Four Mobile Design Tips for Brick-and-Mortar Retailers
How to successfully integrate mobile apps and emerging technologies into the offsite shopping experience.
Article - - February 25, 2014 - 5 Comments
Design for Experience: Bottom Line Impact
A closer look at the Design for Experience awards category: Bottom Line Impact
Article - UX Magazine Staff, Design for Experience - November 4, 2013 - 0 Comments
Four Myths About UX and How to Bust Them
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article - Brian Pagán - October 22, 2013 - 12 Comments
Win This Book! Evil by Design
We're giving away five copies of the new Wiley book, "Evil by Design: Interaction design to lead us into temptation."
Article - UX Magazine Staff - August 13, 2013 - 0 Comments
How Deceptive Is Your Persuasive Design?
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best interests.
Article - Chris Nodder - August 6, 2013 - 7 Comments