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Why Investment in Design is the Only Way to “Win” in Education
For technology to truly improve education, design needs to be the centerpiece for innovation, making the value proposition a better experience.
Article - Jon Kolko - September 16, 2014 - 3 Comments
Persuasive Psychology For Interactive Design (2-day workshop) in Toronto
Event - Tavis Lochhead - November 6, 2014 - 0 Comments
Designing Effective Experiences for Financial Services
Helping people make good financial decisions requires design that accounts for loss aversion and the salience of losses.
Article - Colleen Roller - April 16, 2014 - 2 Comments
The Design for Experience Awards Site is Live
The official website for the international Design for Experience awards is up and running!
Article - UX Magazine Staff - March 31, 2014 - 0 Comments
Usability Tip: One Main Call-to-Action Item Per Task
Give your users one clear call-to-action for each task.
Article - Tammy Guy - March 25, 2014 - 1 Comments
How to Help Your Users Take Action
Accounting for cue, reaction, evaluation, ability, and timing in your design process can help spur your users into action.
Article - Stephen Wendel - March 3, 2014 - 1 Comments
Four Mobile Design Tips for Brick-and-Mortar Retailers
How to successfully integrate mobile apps and emerging technologies into the offsite shopping experience.
Article - - February 25, 2014 - 5 Comments
Design for Experience: Bottom Line Impact
A closer look at the Design for Experience awards category: Bottom Line Impact
Article - UX Magazine Staff, Design for Experience - November 4, 2013 - 0 Comments
Four Myths About UX and How to Bust Them
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article - Brian Pagán - October 22, 2013 - 12 Comments
Win This Book! Evil by Design
We're giving away five copies of the new Wiley book, "Evil by Design: Interaction design to lead us into temptation."
Article - UX Magazine Staff - August 13, 2013 - 0 Comments