Article No. 1327 | October 16, 2014
The winners of our Drawing Ideas giveaway use sketches to imagine hypothetical uses for wearables.
Article No. 1326 | October 15, 2014
A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.
Article No. 1322 | October 8, 2014
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
Article No. 1321 | October 7, 2014
Everything a customer touches is part of a brand experience, and more companies should embrace UX on projects of every kind, including print and packaging design.
Article No. 1320 | October 6, 2014
Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.
Article No. 1319 | October 3, 2014
Enter to win a copy of Poornima Vijayashanker's new book, How to Transform Your Ideas into Software Products.
Article No. 1318 | October 2, 2014
Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.
Article No. 1316 | September 30, 2014
Our understanding of time and temporal patterns is dependent on the lens we use, and data visualizations can provide a set of lenses for viewing time from different perspectives.
Article No. 1315 | September 29, 2014
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Article No. 1314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Article No. 1313 | September 24, 2014
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Article No. 1312 | September 23, 2014
In an excerpt from her new book, How to Transform Your Ideas into Software Products, Mint.com's founding engineering shows how strategic design can give your product an edge.
Article No. 1310 | September 18, 2014
We're giving away two more copies of Drawing Ideas, and this time, the authors want to see what you can sketch.
Article No. 1305 | September 10, 2014
How a journey into the heart of physical product development gave one designer new perspective on designing digital experiences.
Article No. 1301 | September 4, 2014
Why designing responsive icons and logos can help create flexible, future-proof solutions that enhance user experience.
Article No. 1300 | September 3, 2014
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.
Article No. 1299 | September 2, 2014
Although it still doesn't have widespread browser support, CSS Shapes is poised to change the way designers and users interact with text on the web.
Article No. 1298 | August 28, 2014
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article No. 1297 | August 27, 2014
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Article No. 1290 | August 14, 2014
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article No. 1289 | August 13, 2014
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article No. 1282 | July 30, 2014
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Article No. 1272 | July 14, 2014
A closer look at results in the Experience for Children category of the international Design for Experience awards, featuring the winner: Night Zookeeper.
Article No. 1269 | July 8, 2014
A conversation between Jesse James Garrett and Ken Jennings about the overlap between mapheads and designers serves as a preview for UX Week 2014.