Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Usability ›› Page 31

Usability

Read these first

Here they are! The winners of the 2014 international Design for Experience awards.

Article by UX Magazine Staff
Share:Announcing Winners in the 2014 Design for Experience Awards
10 min read
dfe-winners-2014-small

Pixel art relies on iconic, simple graphic elements that get a point across without being overly worried about minutiae, which can be useful to experience designers.

Article by Aron Lawrence
Share:What Can Experience Designers Learn from Pixel Art?
3 min read
exp-design-pixel-art-small

By identifying and sharing examples of bad UX, we can rid the world of poorly designed experiences.

Article by Josh Tyson
Share:You’re Blocking My View, Subaru! #wtfUX
1 min read
wtfux-002-small

A refreshing, simplified design language that encourages interaction and implies depth, Google’s Material Design could change the face of experience design.

Article by Jordan Crone
Share:Why This Apple Guy Believes in Google’s Material Design
3 min read
i-believe-in-material-design-small

Objectivity is key in the user testing phase of product development, and these six rules will keep your prototype ringing true.

Article by Gina McDuffie
Share:6 Rules for Staying Objective in the Testing Phase
5 min read
6-rules-staying-objective-small

A playbook for demand validation, featuring six customizable experiments.

Article by
Share:Your Playbook for Demand Validation
8 min read
demandval-small

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and