Article No. 1342 | November 11, 2014
By reflecting human behavior, presenting the right information, staying simple and trustworthy, and using an addictive gesture, Tinder has become a wildly successful app.
Article No. 1340 | November 6, 2014
Spurred by the Involution Studios project, "Redesign Democracy," Jess McMullin, Christian Crumlish, Whitney Quesenbery, and Marc Rettig discuss ways design might impact the legislative branch of the federal government.
Article No. 1338 | November 4, 2014
A thoughtful examination of empathy in life and in the context of design reveals that empathy is not merely about receiving, but also about giving.
Article No. 1335 | October 29, 2014
Conducting research with teenagers requires a slightly different approach for putting the subject and the interviewer at ease.
Article No. 1333 | October 27, 2014
Developing mobile apps for the healthcare sector comes with a very different set of challenges that require a focused approach.
Article No. 1326 | October 15, 2014
A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.
Article No. 1322 | October 8, 2014
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
Article No. 1321 | October 7, 2014
Everything a customer touches is part of a brand experience, and more companies should embrace UX on projects of every kind, including print and packaging design.
Article No. 1315 | September 29, 2014
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Article No. 1311 | September 22, 2014
When weighing experience design concerns against the need to get an MVP in the marketplace,it's crucial to find a balance that works for your product.
Article No. 1304 | September 9, 2014
While it's wise to strive for simplicity in product design, the ultimate goals should be ease and clarity of use.
Article No. 1298 | August 28, 2014
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article No. 1293 | August 20, 2014
An inside look at how one company shifted the focus of its enterprise software from basic functionality to usability.
Article No. 1292 | August 19, 2014
For connected cars to truly connect with users OEM's need to figure out what's really important to drivers and make their information systems simple to use.
Article No. 1282 | July 30, 2014
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Article No. 1281 | July 29, 2014
Understanding when and how to apply lean and agile methods is key to their success.
Article No. 1280 | July 28, 2014
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article No. 1263 | June 27, 2014
A closer look at the results in the Interaction Design Innovation category of the international Design for Experience awards.
Article No. 1252 | June 11, 2014
Content needs to be packaged and designed in the same compelling ways that products are in order for users to respond to its directives.
Article No. 1249 | June 4, 2014
A closer look at the results in the Mobile Solution or Application category of the international Design for Experience awards, featuring the winner: we are experience.
Article No. 1248 | June 3, 2014
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
Article No. 1247 | June 2, 2014
A review of the newest version of the live-radio listening mobile app TuneIn finds some frustrating usability issues—especially for longtime users.
Article No. 1246 | May 29, 2014
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Article No. 1244 | May 27, 2014
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.