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While perhaps not the “biggest iOS release ever” promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.

Article by Alex Demichev
Share:Is iOS 8 the “Biggest Release” yet or Just a More Polished Version of iOS 7?
4 min read
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With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.

Article by Nour Diab Yunes
Share:The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
3 min read
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Our everyday encounters with with good and bad experiences can be leveraged as part of an ongoing UX education.

Article by Alessandro Fard
Share:The UX University of Life
4 min read
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When iOS stopped supporting Adobe Flash back in 2010, significant cross-platform audio and video rendering issues surfaced that remain with us today.

Article by Pete Mackie
Share:Many Forks in a New Road: The UX Hell of Cross-Platform Content Viewing
8 min read
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How to build innovative and satisfying mobile experiences by cherry-picking Apple’s interface guidelines.

Article by Ryan Bell
Share:Gettin’ HIGgy With It
8 min read
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Designing for the Baby Boom generation requires an understanding of their unique fears, capabilities, and desires.

Article by Suzie Mitchell
Share:Romancing the Boomer
6 min read
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