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Input devices

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Technology can change the ways we collect and arrange our ideas, but can it make you sit down and write that novel?

Article by Josh Tyson
Share:Can Technology Change the Experience of Writing?
7 min read
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Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.

Article by Markiyan Matsekh
Share:How to Maximize the Potential of Wearable Devices
6 min read
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Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.

Article by Mary Jean Babic
Share:QuickPanel: UX Futures
9 min read
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While perhaps not the “biggest iOS release ever” promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.

Article by Alex Demichev
Share:Is iOS 8 the “Biggest Release” yet or Just a More Polished Version of iOS 7?
4 min read
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While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.

Article by Markiyan Matsekh
Share:The Who, What, When, Wear, and Why of Wearable Technology
5 min read
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For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.

Article by Chris Harrison
Share:Improving Mobile Interfaces with Rich-Touch Interactions
6 min read
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