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Information Design and Architecture

Read these first

To create products that identify with a user’s sense of self, you need to design for reflective processing.

Article by David Moskovic
Share:Mirror, Mirror, on the Screen
10 min read
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The broken telephone game was fun in grade school, but playing it during development and design leads to muddled user experience.

Article by Martin Crisp
Share:The Broken Telephone Game of Defining Software and UI Requirements
6 min read
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A bloody review of three wireframing tools—MockFlow, ProtoShare, and HotGloo—reveals different strengths that will appeal to different designers and design projects.

Article by Judd Mercer
Share:Wireframing Tool Showdown!
9 min read
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Finding the UX talent you are looking for can be a piece of you-know-what, as long as you know what you’re looking for and how to attract the right people

Article by Tom Broxton, Olga Khroustaleva
Share:Taking the Mystery out of Hiring User Experience Talent
9 min read
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