Article No. 1103 | October 2, 2013
A closer look at the Design for Experience awards category: Interaction Design Innovation
Article No. 1102 | October 2, 2013
Embracing the messiness and complexity of the systems, users, and contexts we're designing for can yield flexible future-proofed products.
Article No. 1099 | September 27, 2013
A closer look at the Design for Experience awards category: Innovative Research Technique
Article No. 1095 | September 24, 2013
A dynamic style guide won't make your content great, but it will provide consistency, improve communication, save time, and support great content.
Article No. 1089 | September 18, 2013
As radio frequency identification tags become more cost effective, a smart fridge might emerge that is able to take full advantage of the Internet of Things
Article No. 1088 | September 17, 2013
The official site for the international Design for Experience awards is live and nominations are underway!
Article No. 1084 | September 10, 2013
UX Magazine is presenting the international Design for Experience awards, designed to recognize excellence and share what can be learned from success and failure.
Article No. 1080 | September 3, 2013
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
Article No. 1076 | August 22, 2013
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.
Article No. 1072 | August 14, 2013
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
Article No. 1065 | August 1, 2013
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article No. 1062 | July 29, 2013
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
Article No. 1055 | July 16, 2013
When it comes to privacy issues, you need to build trust with users—here are seven actions that engender transparency and control.
Article No. 1052 | July 9, 2013
The best UIs get out of the way and let the experience shine—clear design standards make such interface designs possible.
Article No. 1046 | July 1, 2013
Helping clients understand that UX is a holistic process, not a single action, can benefit everyone working on a project.
Article No. 1035 | June 12, 2013
If you want to create a Page Description Diagram that reflects the needs of your stakeholders, consider inviting them to a Page Description Workshop.
Article No. 1033 | June 10, 2013
The user interfaces presented in science fiction can be a huge source of inspiration, but designing down is often required to make them an approximate reality.
Article No. 1009 | April 29, 2013
Designing in the browser makes it easier to set realistic expectations with clients and creates working comps that are ready to test with users.
Article No. 1006 | April 23, 2013
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article No. 1002 | April 17, 2013
Creating content in a "workshop" environment inspires the creativity that result-oriented interfaces stifle.
Article No. 1000 | April 15, 2013
Impressed with its development opportunities and unique UI, Macadamian chose to devote a quarter of its workforce to the BlackBerry 10 OS.
Article No. 998 | April 10, 2013
User acceptance testing for mobile poses an array of challenges—here are some hard-won lessons on doing it right.
Article No. 990 | April 1, 2013
How the traits of persuasive technology can make learning Ruby more engaging for students.
Article No. 989 | March 29, 2013
Photos have the power to make or break a users' experience—make sure they are communicating your message properly.