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Defining and Informing the Complex Field of User Experience (UX)
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Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
From Industrial Design to User Experience
Experience-driven design has made "experience" the new hot buzzword. But is it really new?
Article - Mark Baskinger - June 8, 2010 - 19 Comments
The Art & Science of Evidence-Based Design
Striking a balance between art and science in product design.
Article - David Gillis - April 27, 2010 - 6 Comments
Eye Candy vs. Bare-Bones in UI Design
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article - Max Steenbergen - March 26, 2010 - 20 Comments
How do you make design objective, deliberate, and profitable?
Article - Nishant Kothary - February 22, 2010 - 13 Comments
10 principles of effective web design
Article - Howard Mann - January 31, 2008 - 0 Comments
23 Actionable Lessons from Eye-Tracking Studies
Article - Howard Mann - November 21, 2007 - 4 Comments
Eleven lessons: managing design in eleven global brands
Article - Howard Mann - November 12, 2007 - 0 Comments
Don’t let branding kill your brand
Damon takes a look at brand guidelines and how they counteract with the User Experience
Article - Damon - July 26, 2007 - 36 Comments
Abundance and UX
Is abundance necessary for user experience to thrive?
Article - Jon Lax - May 24, 2007 - 20 Comments