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A review of four page-based prototyping tools—Flinto, Invision, Keynote, and Fluid UI—reveals strengths, weaknesses, and use-cases for each.

Article by Bona Kim
Share:Comparing Four Popular, Page–Based, Interactive Prototyping Tools
5 min read
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A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.

Article by Shay Ben-Barak
Share:Crowdsourcing Is Social, but Does Not a Social Network Make
3 min read
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Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.

Article by Markiyan Matsekh
Share:How to Maximize the Potential of Wearable Devices
6 min read
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Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.

Article by Will Hacker
Share:Making Mobile Design More Productive in Three Simple Steps
6 min read
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While perhaps not the “biggest iOS release ever” promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.

Article by Alex Demichev
Share:Is iOS 8 the “Biggest Release” yet or Just a More Polished Version of iOS 7?
4 min read
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While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.

Article by Markiyan Matsekh
Share:The Who, What, When, Wear, and Why of Wearable Technology
5 min read
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