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Apple iOS

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A review of four page-based prototyping tools—Flinto, Invision, Keynote, and Fluid UI—reveals strengths, weaknesses, and use-cases for each.

Article by Bona Kim
Share:Comparing Four Popular, Page–Based, Interactive Prototyping Tools
5 min read
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A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.

Article by Shay Ben-Barak
Share:Crowdsourcing Is Social, but Does Not a Social Network Make
3 min read
waze-review-small

Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.

Article by Markiyan Matsekh
Share:How to Maximize the Potential of Wearable Devices
6 min read
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Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.

Article by Will Hacker
Share:Making Mobile Design More Productive in Three Simple Steps
6 min read
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While perhaps not the “biggest iOS release ever” promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.

Article by Alex Demichev
Share:Is iOS 8 the “Biggest Release” yet or Just a More Polished Version of iOS 7?
4 min read
ios-8-review-small

While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.

Article by Markiyan Matsekh
Share:The Who, What, When, Wear, and Why of Wearable Technology
5 min read
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