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3D Graphics and Interfaces

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Article by Jenna Fizel
How AI and View-Masters are Helping Us Reimagine the Future
  • The article discusses how IDEO used AI tools to create retrofuturistic View-Master-style images for a futuring workshop on post-COVID D.C., with physical prints evoking visions of a greener, more connected future for the city.
Share:How AI and View-Masters are Helping Us Reimagine the Future
3 min read

There are many ways for game UX designers to break into this multibillion-dollar industry. Using her 14 years of video game UX expertise, designer Pam Nicholls shares how.

Article by Pam Nicholls
Play Is the Point: How UX Designers Can Break Into the Gaming Industry
  • The video game industry is worth billions of dollars, and more game studios are incorporating UX specialists into the development process.
  • The role of a UX designer in the gaming industry depends on the platform: console, mobile, or PC.
  • UX designers can bring value to the development process by introducing players to the game, promoting inclusive design, and balancing game monetization and UX.
Share:Play Is the Point: How UX Designers Can Break Into the Gaming Industry
11 min read

Everything you need to know about what makes a button great.

Article by Domas Markevicius
Designing the Perfect Button
  • Buttons are one of the main UI elements in interactive design and most businesses measure their success by button clicks.
  • The author covers the principles for a good button design at Wix:
    • Making a button clear
    • Making a button findable
    • Making a button identifiable
    • Maintaining clear, predictable and simple text
    • Using single icon buttons with caution
    • Minding hierarchy and emphasis
Share:Designing the Perfect Button
6 min read
Designing-the-perfect-button

The following manifesto represents my answer to the question — “As a UX or UI, designer, how do I know when and where to implement motion to support usability?”

Article by Issara Willenskomer
Creating Usability with Motion: The UX in Motion Manifesto
  • After over fifteen years of studying motion in user interfaces, the author believes that there are 12 specific opportunities to support usability in UX projects using motion.
  • UI Animation is to the ‘12 UX in Motion Principles’ as construction is to architecture.
  • The author unpacks the following 5 ideas that help you understand when and where to implement motion to support usability:
    1. Addressing the topic of UI Animation — it’s not what you think.
    2. Realtime vs non-realtime interactions.
    3. Four ways that motion supports usability (expectation, continuity, narrative, and relationship).
    4. Principles, Techniques, Properties, and Values.
    5. The 12 Principles of UX in Motion (easing, offset&delay, parenting, transformation, value change, masking, overlay, cloning, obscuration, parallax, dimensionality and dolly & zoom).
Share:Creating Usability with Motion: The UX in Motion Manifesto
19 min read
Creating Usability with Motion: The UX in Motion Manifesto

If technology is essential to our future success and goals, then the means by which we interact with it must be critical.

Article by Rob Tannen
Share:What Do User Interfaces Want?
11 min read
what-user-interfaces-want

UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2016.

Article by UX Magazine Staff
Share:The Top UX Predictions for 2016
15 min read
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