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The following manifesto represents my answer to the question — “As a UX or UI, designer, how do I know when and where to implement motion to support usability?”

Creating Usability with Motion: The UX in Motion Manifesto
  • After over fifteen years of studying motion in user interfaces, the author believes that there are 12 specific opportunities to support usability in UX projects using motion.
  • UI Animation is to the ‘12 UX in Motion Principles’ as construction is to architecture.
  • The author unpacks the following 5 ideas that help you understand when and where to implement motion to support usability:
    1. Addressing the topic of UI Animation — it’s not what you think.
    2. Realtime vs non-realtime interactions.
    3. Four ways that motion supports usability (expectation, continuity, narrative, and relationship).
    4. Principles, Techniques, Properties, and Values.
    5. The 12 Principles of UX in Motion (easing, offset&delay, parenting, transformation, value change, masking, overlay, cloning, obscuration, parallax, dimensionality and dolly & zoom).
Share:Creating Usability with Motion: The UX in Motion Manifesto
19 min read
Creating Usability with Motion: The UX in Motion Manifesto

If technology is essential to our future success and goals, then the means by which we interact with it must be critical.

Share:What Do User Interfaces Want?
11 min read

UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2016.

Share:The Top UX Predictions for 2016
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How Microsoft Kinect and an open-minded approach to natural user interface design turned a portfolio review into a memorable interactive event.

Share:Touch-Free Interactions as an Innovative Approach to Audience Engagement
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The results of the Bridging Digital and Physical Experiences category of the Design for Experience awards shows how technology affects our perception of reality.

Share:Bridging the Narrowing Gap between Digital and Physical Experiences
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As the book “Make It So” points out, Star Trek has influenced the course of interaction design and continues to push the boundaries of design imagination.

Share:Make It So: Five Lessons in Interaction Design from Star Trek
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