Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Good Design Vs. Good UX Design

Good Design Vs. Good UX Design

by Esther Pomerantz
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

GoodDesign_Slider

The idea of a product that is aesthetically pleasing being one that has a good user experience is a common misconception.

When you hear the term “UX Design”, you might conjure up mental images of well designed websites, apps or interfaces. You might picture their beautiful color palettes, engaging animations, or fresh layouts. While these aspects certainly can contribute to a great user experience, the idea of a product that is aesthetically pleasing being one that has a good user experience is a common misconception.

An interface that is well designed from a visual point of view will not necessarily be one that will provide a good user experience. In fact, often times a product will be designed a certain way in order for it to be visually appealing, yet this design will actively hinder the user’s experience.

Take the Apple Magic Mouse.

Just-complex-enough concept

While it certainly is designed well from a visual point of view, with its sleek, minimalistic design, it is not designed well from a user experience point of view. This is due to the fact that the re-chargeable mouse features a lighting port on its underside, making it a real challenge for the user to charge the mouse while using it. The lightening port was likely placed where it was in effort to compliment the design, yet this placement makes the experience of charging it frustrating.

Another example of this phenomenon is this air fryer.

Just-complex-enough concept
 

Although its modern look does look nice from an aesthetic point of view, if we take the user experience into account, it becomes evident that it is not designed well. Since the icons on the screen are not labeled, it can be difficult for the user to determine the actual functions of each option. While the icons were likely unlabeled to improve the look of the product, this lack of labeling can interfere with the experience of using it.

Yet another product that is not designed well from a user experience point of view is this cat mug.

Just-complex-enough concept
 

While the mug is certainly cute and creatively designed, its ears are positioned in a way that can poke the person drinking from it in the eyes, making it a user experience failure. Although the ears were added to the mug in order to make it look better, their positioning actually hinders the experience of drinking from it.

These examples illustrate that while a product may be designed well in that it is aesthetically pleasing, it can, in fact, be designed quite badly from a user experience perspective. Additionally, while a design decision may have been made in effort to make a product more visually appealing, this decision can ultimately render the product a user experience bust.

In essence, the purpose of UX design is to design products in a way that helps users be more successful at carrying out the things they are trying to accomplish. A product’s beautiful design will not be valued by its users if there is something getting in the way of them using it the way they want to. When designing products, we therefore want to ensure that the users are able to accomplish their goals in the optimal way, even if that way might not be the most aesthetically pleasing option.

post authorEsther Pomerantz

Esther Pomerantz

Esther Pomerantz is a UX/UI Designer who is passionate about employing design to help both people and businesses succeed. She believes that business problems are solved by addressing user problems and strives to continuously tackle those problems.  Follow her on Medium for more thought and ideas or reach out to her via LinkedIn.

Tweet
Share
Post
Share
Email
Print

Related Articles

Hiring is automated. The tools built to help you keep up are making it worse. There’s another way — one that puts your data, your drafts, and your decisions back in your hands.

Article by Pavel Bukengolts
Job Search Terminal: A Local-First Tool for an AI-Shaped Job Market
  • The piece argues that most AI job search utilities deal with the wrong problem: they only lower barriers for candidates and perpetuate existing power imbalances.
  • It contends that the choice of local-first, people-centered tools is a political position on professional data ownership, not simply a technical decision.
Share:Job Search Terminal: A Local-First Tool for an AI-Shaped Job Market
5 min read

For researchers, AI tools are making the move from advising to building easier than ever. But the real obstacle was never technical. Meet the researchers who allowed themselves to create — and what the cost was.

Article by James Lang
The New Makers
  • The article says that becoming a maker as a researcher is less about learning new tools or skills and more about giving yourself a new identity, and that without fixing the internal permission structures that define your swim lane, even the most democratized AI tools won’t turn a researcher into a maker — you don’t have a founder; you have a frustrated advisor with a prototype.
Share:The New Makers
20 min read

Learn why authentic gamification is rooted in game genres rather than just collecting badges.

Article by Montgomery Singman
Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
  • The article says that successful gamification is picking a game genre that fits your app’s core activities and user psychology, building satisfying intrinsic loops before adding extrinsic rewards, and iterating nonstop, and that without these foundations, you don’t have gamification; you have a progress bar that has a terminal point.
Share:Gamification 2.0. Beyond Points and Badges: Designing for Players, Not Metrics. Chapter 5: Implementation
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and