Skip to main content
Sign In or Register
Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
Submit an Event
Submit a Resource
Post a Job for Free
Subscribe to updates
Contribute a Seminar
ISSN: 2168 5681
How to Contribute
Terms of Service
We Just Turned 50,000
Celebrating a social media milestone and looking ahead.
Article - UX Magazine Staff - March 25, 2013 - 1 Comments
UX Adventure: Enhance your resume, improve your career potential, and feel the excitement!
Taking on unpaid research and design projects can be a great way to bolster your resume and reinvigorate yourself.
Article - Cory Lebson - March 22, 2013 - 1 Comments
A Matter of Character: Knowing your users and their stories
To design a product that fits into the story of users' lives, try looking at them as characters through the lens of a screenwriter.
Article - Sarah Doody - March 21, 2013 - 2 Comments
Testing Dialog Design in a Speech Application
Speech-recognition apps require specialized testing methods that can be applied to other interfaces as well.
Article - Stephen Keller - March 20, 2013 - 1 Comments
The RITE Way to Prototype
The RITE Method can be an effective way to integrate user testing and iteration for fast and fluid design.
Article - Jenny Shirey, Ann Charng, Quynh Nguyen - March 19, 2013 - 8 Comments
There are some simple things you can do to make sure your designs stay simple and user-centric.
Article - Jared Lewandowski - March 15, 2013 - 5 Comments
Creating Savvy and Sophisticated User Experiences through Personalization
User-centered designers and researchers now have the tools and techniques to deliver more personalized (and valuable) experiences than ever before.
Article - Matthew Fiore - March 7, 2013 - 6 Comments
The Five Worst UX Mistakes Websites Make
There are many pitfalls that can sink a user's experience with a website, here are five of the worst.
Article - Susan Weinschenk, Ph.D. - March 6, 2013 - 16 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 5, 2013 - 4 Comments
Two Major Challenges with Speech-Recognition Technology
An effective voice user interface requires solid error mitigation and the ability to actively demonstrate the capabilities of your design.
Article - Andrew Wagner - February 27, 2013 - 0 Comments