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Five UX Lessons from Hollywood
A collection of five wide-ranging UX lessons from an unlikely source: popular movies.
Article - Steve Tengler, UX Magazine Staff - December 13, 2013 - 0 Comments
Flat Ain’t All That
While flat design continues to take mobile and web by storm, designs that introduce users to fictional worlds continue to rely on skeuomorphism to sell the fantasy.
Article - Judd Mercer - December 11, 2013 - 3 Comments
Book Excerpt: The Digital Crown
An excerpt from The Digital Crown explains the goal of effective content: users immediately recognize it, know it is for them, know what to do, and do it.
Article - Ahava Leibtag - November 27, 2013 - 0 Comments
Event - Ashli - April 28, 2014 - 0 Comments
GSummit SF 2014
Event - Kevin Shane - June 11, 2014 - 0 Comments
Create Great UX in an Agile World by Conducting Lean UX Research
How lean UX research can help great experiences blossom in agile software development environments.
Article - Frank Guo - November 20, 2013 - 3 Comments
Five Principles for Accommodating User Needs In Developer-Led Projects
Keeping the user at the center of developer-led projects requires empowering your team to think like the user.
Article - Tracy Brown - November 12, 2013 - 0 Comments
Moneyball 2: How to Sweep the UX World Series
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article - Steve Tengler - October 23, 2013 - 0 Comments
Four Myths About UX and How to Bust Them
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article - Brian Pagán - October 22, 2013 - 11 Comments
Blurred Lines: Integrating development, management, and design to deliver great products
Excellent products that serve client goals and meet user needs depend on the collaboration of product management, product design, and software development.
Article - Drew McManus - October 17, 2013 - 0 Comments