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- Using Scientific Knowledge to Bring Structure to Design Problems
Experience design, especially interface design , is perhaps one of the most fertile fields for the idea of scientific design . This is due to several reasons, including: the multidisciplinary nature of interface design teams, which include ...
Article - Gabriela Trindade Perry, Suely Fragoso - October 27, 2011 - 0 comments - 0 attachments
- Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences
What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a ...
Resource - Stephen P. Anderson - December 31, 1969 - 0 comments - 0 attachments
- Metamemory and the User Experience
An article published in Science Magazine in June provides evidence that the Internet has become an “external part” of our memory systems. Rather than remembering information, we seem to have “outsourced” this effortful task to an entity other than ...
Article - Cassandra Moore - October 11, 2011 - 4 comments - 0 attachments
- User Experience Design
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. User experience design (UXD) is a subset of the field of experience design that pertains to the creation of the architecture ...
Resource - Lambert M. Surhone, Susan F. Henssonow, Mariam T. Tennoe - December 31, 1969 - 0 comments - 0 attachments
- Sensing Emotions: The impact of context on experience measurements
In the future, products and machines will know how we feel and how to adapt to those feelings. This book analyzes the influence of specific everyday situations and contexts on the emotional state of people and ways this will impact future user experi ...
Resource - Joyce Westerink, Martin Ouwerkerk, Martijn Krans - December 31, 1969 - 0 comments - 0 attachments
- Beyond Task Completion: Flow in Design
There’s an old maxim of user interface design about ensuring that products are useful, usable, and desirable. Does the design solve a problem? Can people make it solve their problems? Do people want it to solve their problems? But even if the answers to ...
Article - Dana Chisnell - October 07, 2011 - 4 comments - 0 attachments
- 100 Things Every Designer Needs to Know About People
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard ...
Resource - Susan Weinschenk - December 31, 1969 - 1 comment - 0 attachments
- Psychological Usability Heuristics
Some time ago, Susan Weinschenk wrote about the psychologist’s view of UX design , listing a number of facts about the human mind that can be directly applied to interface design. And I think that's an important point; although usability ...
Article - Jordi Sánchez - September 28, 2011 - 3 comments - 0 attachments
- Old Wine in New Bottles and New Wine in Old Bottles
Underlying the recent surge in interest in user experience may be the realization that consumers have increasing power over the fate of information technology. Taken literally, user experience concerns the subjective first-person feeling (hence “experie ...
Article - Antti Oulasvirta, Pertti Saariluoma, Rebekah Rousi, Jaana Leikas - September 27, 2011 - 1 comment - 0 attachments
- How We Think
"How We Think" is John Dewey's exposition on the nature of human thinking. Illustrated through numerous everyday examples, Dewey details the varying processes by which one might engage in the critical thinking process. With the aim of making student ...
Resource - John Dewey - December 31, 2006 - 0 comments - 0 attachments
