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Psychology and Human Behavior
CUBI: A User Experience Model for Project Success
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, a designer at The Nerdery created the CUBI model.
Article - Corey Stern - September 25, 2014 - 5 Comments
The Who, What, When, Wear, and Why of Wearable Technology
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Article - Markiyan Matsekh - September 24, 2014 - 0 Comments
Persuasive Psychology For Interactive Design (2-day workshop) in Toronto
Event - Tavis Lochhead - November 6, 2014 - 0 Comments
What Can Experience Designers Learn from Kids?
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article - UX Magazine Staff - August 13, 2014 - 2 Comments
Trust in Experience Design
Trust is the “good” in good experience design—are you making sure your product is trustworthy?
Article - Chad Vavra - August 8, 2014 - 3 Comments
What Experience Designers Can Learn from Martha Stewart
Like every good homemaker, longtime cultivator of experiences Martha Stewart can teach UX practitioners a thing or two about keeping users coming back for more.
Article - Russell Blanchard - August 5, 2014 - 2 Comments
Building a Rapport with Kids for User Testing
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article - Nick Shim - July 28, 2014 - 1 Comments
Creating Outstanding Experiences for Digital Natives
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Article - Saskia Schippers, Meike Mak - July 24, 2014 - 2 Comments
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article - Shlomo Goltz - July 23, 2014 - 5 Comments
Is there Room for Sexy in Enterprise Design?
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Article - Mick McGee - July 14, 2014 - 12 Comments