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Psychology and Human Behavior
Event - Amy L. Dickson - January 22, 2015 - 0 Comments
4 UX Lessons I Learned Playing with Toys
Observing the way people engage with products early in life provides foundational knowledge as we strive to produce rewarding and useful products for adults.
Article - Agus Esperon - December 8, 2014 - 1 Comments
How Do We Interact with Our Organizations?
The winners of our Intertwingled giveaway share stories of how they interact with their workplace culture.
Article - UX Magazine Staff - November 26, 2014 - 0 Comments
Kicking Off the 2014 Design for Experience Awards
The 2014 international Design for Experience awards program, presented by UX Magazine, is now accepting applications and recommendations.
Article - UX Magazine Staff - November 24, 2014 - 0 Comments
Make Your App Vital By Reaching Out to Users in Context
If you want to give users an experience they can't live without, your app functionality should take location data into consideration.
Article - Mike Schneider, Skyhook Wireless - November 19, 2014 - 0 Comments
What is Empathy?
A thoughtful examination of empathy in life and in the context of design reveals that empathy is not merely about receiving, but also about giving.
Article - Seung Chan Lim - November 4, 2014 - 2 Comments
Five Movements in Design That We Should Pay Attention To
As the field of experience design continues to mature, enhanced research techniques and new tactics for measuring emotional response will help us improve users' lives.
Article - Amy Cueva - October 20, 2014 - 1 Comments
Creating a Cultural Fit
In an excerpt from his new book, Intertwingled, information architect Peter Morville describes how to create cultures that fit companies and their customers.
Article - Peter Morville - October 9, 2014 - 0 Comments
Quickpanel: UX Futures
Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.
Article - Mary Jean Babic - October 2, 2014 - 2 Comments
CUBI: A User Experience Model for Project Success
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, a designer at The Nerdery created the CUBI model.
Article - Corey Stern - September 25, 2014 - 17 Comments