Article No. 1577 | February 12, 2016
Used in the right context and settings, animations can add meaning to a user interface and offer immersive interactivity as well.
Article No. 1567 | January 15, 2016
Prototyping facilitates rapid iteration and fail-fast (and learn-fast) experimentation, and helps the whole product team push technical limits.
Article No. 1547 | October 5, 2015
The lead designer from Looksery—Snapchat's recent acquisition—explains how user testing led to the creation of an app people can't get enough of.
Article No. 1514 | July 29, 2015
Friction serves different purposes in game design and experience design, and practitioners in each camp can learn a thing or two from the other.
Article No. 1430 | April 28, 2015
Pixel art relies on iconic, simple graphic elements that get a point across without being overly worried about minutiae, which can be useful to experience designers.
Article No. 1424 | April 13, 2015
A refreshing, simplified design language that encourages interaction and implies depth, Google's Material Design could change the face of experience design.
Article No. 1385 | February 4, 2015
You can get free book from Rosenfeld Media by recommending someone for a Design for Experience award.
Article No. 1384 | February 4, 2015
How design students from the College for Creative Studies in Detroit worked closely with GM to create a driving experience focused on Millennials and safety.
Article No. 1365 | December 29, 2014
You can get free book from Rosenfeld Media when recommend someone for a Design for Experience award.
Article No. 1353 | December 3, 2014
We can push the limits of learned interaction patterns, paradigms, and visual language and trust users to embrace new UI experiences.
Article No. 1351 | December 1, 2014
The success of a mobile app or site can be made—or broken—by how effectively it uses gestures and animations.
Article No. 1349 | November 25, 2014
A review of several layer- and code-based prototyping tools highlights opportunities to gain more control over your mobile prototypes.
Article No. 1339 | November 5, 2014
A review of four page-based prototyping tools—Flinto, Invision, Keynote, and Fluid UI—reveals strengths, weaknesses, and use-cases for each.
Article No. 1316 | September 30, 2014
Our understanding of time and temporal patterns is dependent on the lens we use, and data visualizations can provide a set of lenses for viewing time from different perspectives.
Article No. 1310 | September 18, 2014
We're giving away two more copies of Drawing Ideas, and this time, the authors want to see what you can sketch.
Article No. 1301 | September 4, 2014
Why designing responsive icons and logos can help create flexible, future-proof solutions that enhance user experience.
Article No. 1298 | August 28, 2014
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article No. 1290 | August 14, 2014
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article No. 1289 | August 13, 2014
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article No. 1273 | July 14, 2014
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article No. 1254 | June 16, 2014
Products like Google Chromecast are creating new pathways for user-friendly connections between televisions and Internet content.
Article No. 1162 | December 19, 2013
A look at what 2014 might have in store for users and experience design practitioners.
Article No. 1159 | December 16, 2013
The digital advent calendar for the experience design and research community is back with UXmas 2013.
Article No. 1123 | October 24, 2013
Side menu navigation in iOS7 needs to take zooming and overlays into account, creating a new challenge for designers.