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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 26, 2011 - 9 Comments
Playing Hard to Get
Scarcity can be used as a powerful persuasive tactic to influence users' behaviors and experiences.
Article - Stephen P. Anderson - September 23, 2010 - 10 Comments
Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
The Psychologist’s View of UX Design
Psychologist and cognitive scientist Dr. Susan Weinschenk explains how her science informs UX design.
Article - Susan Weinschenk, Ph.D. - May 19, 2010 - 99 Comments
Biological Motion and Happy Interfaces
Using biological motion animation to create expressive, happy products and experiences.
Article - Alex Faaborg - April 14, 2010 - 15 Comments
UX, Emotion, and Free Coke Machines
Building on users' pre-programmed emotional responses to build good experiences.
Article - Taylor Bastien - April 5, 2010 - 5 Comments
Eye Candy vs. Bare-Bones in UI Design
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article - Max Steenbergen - March 26, 2010 - 20 Comments
Organized Approach to Emotional Response Testing
Categorizing feeling words and the Product Reaction Cards to develop custom cards.
Article - Nathanael Boehm - March 4, 2010 - 1 Comments
What Magic Can Teach Us About Empathy in UX
Jamy Ian Swiss explains how magic and UX live in the same place: the user's mind.
Article - Lukas Mathis - February 19, 2010 - 6 Comments
Integrating audio strategies into user experiences
Article - Karel Barnoski - December 30, 2009 - 7 Comments