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- Testing Dialog Design in a Speech Application
Designing applications that use speech recognition as their primary user experience is a challenge that is compounded somewhat by the difficulty in testing an application that provides a speech interface. In some ways, a voice user interface ...
Article - Stephen Keller - March 20, 2013 - 0 comments - 0 attachments
- Makeappicon - Generate app icons of all sizes in a click!
Makeappicon helps you to make and resize icons for iOS or Android apps. It resizes and optimizes your app icon designs automatically, and generates icons of all sizes you need before you submit an app to app stores. It's recommended by  ...
Resource - Vanessa - March 20, 2013 - 0 comments - 0 attachments
- Refining Simplicity
Simplicity is at the core of what we do as user experience professionals. Its importance can be found in almost every design principle and guideline out there, evidenced in the work of everyone from IBM to Dieter Rams . Author Ken Segall even wro ...
Article - Jared Lewandowski - March 15, 2013 - 5 comments - 0 attachments
- Player-Centric Design: The UX of The Room
Fireproof Games was taken by surprise when Apple named their iPad adventure-puzzler, The Room , Game of the Year at the end of 2012, propelling it to the #1 position in the App Store. “We didn’t receive any word other than an email of ...
Article - John Ferrara - March 04, 2013 - 2 comments - 0 attachments
- Two Major Challenges with Speech-Recognition Technology
Speech is still a relatively new interface. Technology is finally starting to catch up to the dreams that we've had since the invention of the computer itself: dreams of having natural conversations with computers—something portrayed in countless sc ...
Article - Andrew Wagner - February 27, 2013 - 0 comments - 0 attachments
- Magitest
Testing is a critical part of the user experience design process. Observing people using your product in a natural setting is the best way to measure how successful your products will be in meeting their goals. Until now, mobile testing sessions ...
Resource - Rob Scherer - February 22, 2013 - 0 comments - 0 attachments
- Win This Book! See What I Mean: How to Use Comics to Communicate Ideas
Comics are one of the oldest forms of communication and have gone through many permutations, from drawings on cave walls to War and Peace -sized graphic novels. Co-creator of OK/Cancel , an online comic about interface design , Kevin Chen ...
Article - Josh Tyson | UX Magazine - February 07, 2013 - 1 comment - 0 attachments
- Designing for Mobile Superpower
The world is almost entirely inhabited by mobile users, individuals who move through a multi-dimensional network of digital threads linking people and machines. U.N. Global Pulse reports that mobile is transforming the unlikeliest corners of our ...
Article - Joanna Proulx - February 06, 2013 - 0 comments - 0 attachments
- Tapworthy
Tapworthy shows you how to design exceptional user experiences for the iPhone and iPod using practical principles and a collection of examples. Learn to "think iPhone" and explore how design, psychology, culture, ergonomics, and usability combine t ...
Resource - Josh Clark - February 06, 2013 - 0 comments - 0 attachments
- Eight UX Design Trends for 2013
One of the best things about user experience design is that the consumer products and services it helps to crystallize are always evolving. With that level of change comes all sorts of speculation about the future. Speculating is fun. Looking back ...
Article - THE MEME - January 30, 2013 - 2 comments - 0 attachments
