UX Magazine

Defining and Informing the Complex Field of User Experience (UX)
Article - UX Magazine Staff, Nathan Shedroff, Christopher Noessel - May 16, 2013 - 2 Comments

Crank™ Storyboard™ Suite lets UI designers easily prototype the look and feel of a product then deploy the prototype directly to an embedded device.

Resource - Thomas Fletcher - July 25, 2012 - 0 Comments

This book contains papers prepared for the 10th CAAD Futures conference at the Nat Cheng Kung University. The chapters provide an overview of the state-of-the-art in research on computer-aided architectural design.

Resource - Mao-Lin Chiu, Jin-Yeu Tsou, Mitsuo Morozumi, Thomas Kvan - December 8, 2010 - 0 Comments

Virtual Manufacturing presents a novel concept of combining human computer interfaces with virtual reality for discrete and continuous manufacturing systems.

Resource - Wasim Ahmed Khan, Kai Cheng, Abdul Raouf - February 25, 2011 - 0 Comments

This book explains the real drivers and workings of Virtual Reality. It reduces the risk of your technology, time and resource investment decisions by enabling you to compare your understanding of Virtual Reality.

Resource - Kevin Roebuck - January 1, 2011 - 0 Comments

This book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines.

Resource - Abdulmotaleb El Saddik, Jongeun Cha, Mohamad Eid, Mauricio Orozco - September 8, 2011 - 0 Comments

Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the core activity of interfaces: interaction.

Resource - E. Granum, B. Holmqvist, K. Halskov Madsen, S. Kolstrup - July 31, 2012 - 0 Comments

This book provides examples and practical solutions to the technical challenges in building a virtual reality system following a specific development methodology, instead of only explaining the high level concepts.

Resource - Gerard Jounghyun Kim - August 3, 2005 - 0 Comments

The use of mobile collaborative AR has expended rapidly in recent years, due to the major advances in hardware and networking. The application areas are diverse and multidisciplinary.

Resource - Leila Alem, Weidong Huang - September 15, 2011 - 0 Comments

This book covers the fundamentals of 2-D and 3-D computer graphics. A range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, and more.

Resource - Barry Blundell - September 12, 2008 - 0 Comments

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