Article No. 1,150 | November 26, 2013
An excerpt from The Digital Crown explains the goal of effective content: users immediately recognize it, know it is for them, know what to do, and do it.
Article No. 1,149 | November 25, 2013
Creating a healthy ecosystem for your product or service to exist in allows it to thrive and rewards customers at every touchpoint.
Article No. 1,148 | November 21, 2013
Václav Krejčí, creator of the viral video "Was iOS 7 created in Microsoft Word," has written a book about Word as an instructional design tool.
Article No. 1,147 | November 20, 2013
A closer look at the Design for Experience awards category: Work Environment for Digital Practitioners
Article No. 1,146 | November 20, 2013
How lean UX research can help great experiences blossom in agile software development environments.
Article No. 1,145 | November 19, 2013
The desire to do work for grassroots startups leads a successful agency to the question: "What if we offered a condensed version of our process?"
Article No. 1,144 | November 18, 2013
A review of the features and UI elements of the Motorola Moto X and the Nokia Lumia 1020, which give an Apple enthusiast pause for consideration.
Article No. 1,143 | November 15, 2013
Coin, a smart credit card that promises to eliminate wallet-bulge, is an idea so smart it might help itself become obsolete.
Article No. 1,142 | November 14, 2013
A closer look at the Design for Experience awards category: Effective In-House Team
Article No. 1,141 | November 14, 2013
A learning initiative between Harvard and MIT, edX is creating an open-source learning platform with Google that's poised to change the experience of higher learning.
Article No. 1,140 | November 13, 2013
The co-author of the new book, Experience Design: A Framework for Integrating Brand, Experience, and Value, discusses how to gain the experience design perspective.
Article No. 1,139 | November 12, 2013
Keeping the user at the center of developer-led projects requires empowering your team to think like the user.
Article No. 1,138 | November 11, 2013
Companies that are eager to create superior customer experiences must repair, elevate, optimize, and differentiate their CX programs and initiatives.
Article No. 1,137 | November 8, 2013
We've created a broader DfE award category with "Innovative Technique or Tool."
Article No. 1,136 | November 7, 2013
A closer look at the Design for Experience awards category: Experience for Children
Article No. 1,135 | November 7, 2013
Designing apps for users in a healthcare setting, requires an understanding of the emotional states of patients and doctors.
Article No. 1,134 | November 6, 2013
Join us on a video tour of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel.
Article No. 1,133 | November 4, 2013
A closer look at the Design for Experience awards category: Bottom Line Impact
Article No. 1,132 | November 4, 2013
In an interview, Telsa’s User Interface Manager discusses the experience design that went into the Model S and its groundbreaking 17" touch control panel.
Article No. 1,131 | November 1, 2013
A closer look at the Design for Experience awards category: Experience that Makes a Difference
Article No. 1,130 | October 31, 2013
A recent conversation with Steve Portigal, author of Interviewing Users: How to Uncover Compelling Insights, highlights the importance of effective user research.
Article No. 1,129 | October 30, 2013
Effective writing for UX projects often requires copy that guides users discretely and then disappears into the background—here are five guidelines to get you there.
Article No. 1,128 | October 29, 2013
A closer look at the Design for Experience awards category: Effective Agency Team
Article No. 1,127 | October 29, 2013
Looking through the Google Glass (so to speak) with the help of Descartes and Peirce, one can see a product with a name that appeals to all users' low-tech experiences.