Article No. 1,069 | August 8, 2013
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
Article No. 1,068 | August 7, 2013
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
Article No. 1,067 | August 6, 2013
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best interests.
Article No. 1,066 | August 5, 2013
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Article No. 1,065 | August 1, 2013
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article No. 1,064 | July 31, 2013
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Article No. 1,063 | July 30, 2013
Leaving skeuomorphic design behind, iOS 7 offers a light and playful experience, perfectly in tune with the content it is designed to support.
Article No. 1,062 | July 29, 2013
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
Article No. 1,061 | July 26, 2013
Companies of all sizes are paying closer attention to customer experience elements in their digital offerings—here are some ways to maximize the ROI.
Article No. 1,060 | July 24, 2013
Learn more about UX strategy at UX STRAT 2013, September 9 through 11 at the Georgia Tech Learning Center in Atlanta.
Article No. 1,059 | July 23, 2013
Design should be supportive of users, but as design collides with sales and marketing, manipulative techniques are wielded with other goals in mind.
Article No. 1,058 | July 22, 2013
An excerpt from Leah Buley's new book, The User Experience Team of One, describes how to put together a modest but powerful strategy workshop.
Article No. 1,057 | July 18, 2013
Building a bridge between the disparate experiences of IT administrators and end users can improve UX in enterprise software.
Article No. 1,056 | July 17, 2013
An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.
Article No. 1,055 | July 16, 2013
When it comes to privacy issues, you need to build trust with users—here are seven actions that engender transparency and control.
Article No. 1,054 | July 11, 2013
He learned the hard way so you don't have to: how not to manage a user experience design project.
Article No. 1,053 | July 10, 2013
The human brain is built to create associations and, depending on how they are approached, these associations can hinder or elevate a design.
Article No. 1,052 | July 9, 2013
The best UIs get out of the way and let the experience shine—clear design standards make such interface designs possible.
Article No. 1,051 | July 8, 2013
The "big ideas" of the Mad Men era need to be integrated into the overall customer experience by modern agencies.
Article No. 1,050 | July 5, 2013
Empathetic design and total attention to detail make the experience of opening and installing a Nest thermostat richly empowering.
Article No. 1,049 | July 3, 2013
A new app seeks to raise civic engagement by helping New Yorkers vote, contribute to campaigns, and research candidates from their mobile devices.
Article No. 1,048 | July 3, 2013
A discussion about the considerations that go into designing digital experiences and visitor experiences in a museum finds plenty of overlap and inspiration.
Article No. 1,047 | July 2, 2013
By finding common ground and learning from one another, UX designers and programmers can forge better environments for agile software development.
Article No. 1,046 | July 1, 2013
Helping clients understand that UX is a holistic process, not a single action, can benefit everyone working on a project.